CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(Aquaria) INCLUDE(CheckCCompilerFlag) INCLUDE(CheckFunctionExists) IF(NOT CMAKE_BUILD_TYPE) SET(CMAKE_BUILD_TYPE Release CACHE STRING "None Debug Release RelWithDebInfo MinSizeRel" FORCE) ENDIF(NOT CMAKE_BUILD_TYPE) IF(APPLE) SET(MACOSX TRUE) ENDIF(APPLE) IF(CMAKE_SYSTEM_NAME STREQUAL "Haiku") SET(HAIKU TRUE) ENDIF() IF(WIN32) SET(WIN32_TRUE TRUE) ELSE(WIN32) SET(WIN32_TRUE FALSE) ENDIF(WIN32) # if no build type was provided, set a default one IF(NOT CMAKE_BUILD_TYPE) SET(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug, RelWithDebInfo, Release)" FORCE) ENDIF(NOT CMAKE_BUILD_TYPE) OPTION(AQUARIA_DEMO_BUILD "Demo Build?" FALSE) OPTION(AQUARIA_USE_VFS "Use Virtual File System? Required for some additional features." TRUE) OPTION(AQUARIA_USE_SDL2 "Use SDL2" FALSE) # No Steamworks SDK for Linux at the moment. Roll our own achievements. ADD_DEFINITIONS(-DBBGE_BUILD_ACHIEVEMENTS_INTERNAL=1) SET(BBGEDIR ${CMAKE_CURRENT_SOURCE_DIR}/BBGE) SET(SRCDIR ${CMAKE_CURRENT_SOURCE_DIR}/Aquaria) SET(EXTLIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/ExternalLibs) SET(FTGLDIR ${EXTLIBDIR}/FTGL) SET(FTGLSRCDIR ${FTGLDIR}/src) SET(FREETYPE2DIR ${EXTLIBDIR}/freetype2) SET(FREETYPE2SRCDIR ${FREETYPE2DIR}/src) SET(LUADIR ${EXTLIBDIR}/lua-5.1.4) SET(LUASRCDIR ${LUADIR}/src) SET(LIBOGGDIR ${EXTLIBDIR}/libogg-1.3.0) SET(LIBVORBISDIR ${EXTLIBDIR}/libvorbis-1.3.3) SET(ZLIBDIR ${EXTLIBDIR}/glpng/zlib) SET(PNGDIR ${EXTLIBDIR}/glpng/png) ################ Look for external libraries ### zlib OPTION(AQUARIA_INTERNAL_ZLIB "Always use included zlib library" TRUE) if(NOT AQUARIA_INTERNAL_ZLIB) find_package(ZLIB) endif(NOT AQUARIA_INTERNAL_ZLIB) if(NOT ZLIB_FOUND) set(ZLIB_INCLUDE_DIRS ${ZLIBDIR}) endif(NOT ZLIB_FOUND) ### PNG OPTION(AQUARIA_INTERNAL_PNG "Always use included PNG library" TRUE) if(NOT AQUARIA_INTERNAL_PNG) find_package(PNG) endif(NOT AQUARIA_INTERNAL_PNG) if(NOT PNG_FOUND) set(PNG_PNG_INCLUDE_DIR ${PNGDIR}) set(PNG_INCLUDE_DIR ${PNG_PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIRS}) endif(NOT PNG_FOUND) FILE(STRINGS "${PNG_PNG_INCLUDE_DIR}/png.h" PNG_H REGEX "^#define PNG_LIBPNG_VER[^0-9]*[0-9]+") STRING(REGEX REPLACE "^.*PNG_LIBPNG_VER[^0-9]*([0-9]+).*$" "\\1" PNG_LIBPNG_VER "${PNG_H}") ### FreeType OPTION(AQUARIA_INTERNAL_FREETYPE "Always use included FreeType library" TRUE) if(NOT AQUARIA_INTERNAL_FREETYPE) find_package(Freetype) endif(NOT AQUARIA_INTERNAL_FREETYPE) if(NOT FREETYPE_FOUND) set(FREETYPE_INCLUDE_DIRS ${FREETYPE2DIR}/include) endif(NOT FREETYPE_FOUND) ### Lua OPTION(AQUARIA_INTERNAL_LUA "Always use included Lua library" TRUE) if(NOT AQUARIA_INTERNAL_LUA) find_package(Lua51) endif(NOT AQUARIA_INTERNAL_LUA) if(NOT LUA51_FOUND) set(LUA_INCLUDE_DIR ${LUASRCDIR}) endif(NOT LUA51_FOUND) ### Ogg/Vorbis OPTION(AQUARIA_INTERNAL_OGGVORBIS "Always use included Ogg/Vorbis libraries" TRUE) if(NOT AQUARIA_INTERNAL_OGGVORBIS) # CMake doesn't seem to have a module for libogg or libvorbis yet, so # we roll our own based on existing find_package modules. find_path(OGG_INCLUDE_DIR ogg.h HINTS $ENV{OGG_DIR} PATH_SUFFIXES include/ogg include PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt ) find_library(OGG_LIBRARY NAMES ogg HINTS $ENV{OGG_DIR} PATH_SUFFIXES lib64 lib PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt ) if(OGG_LIBRARY) find_path(VORBIS_INCLUDE_DIR vorbisfile.h HINTS $ENV{VORBIS_DIR} PATH_SUFFIXES include/vorbis include PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt ) find_library(VORBIS_LIBRARY NAMES vorbis HINTS $ENV{VORBIS_DIR} PATH_SUFFIXES lib64 lib PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt ) find_library(VORBISFILE_LIBRARY NAMES vorbisfile HINTS $ENV{VORBIS_DIR} PATH_SUFFIXES lib64 lib PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt ) if(VORBIS_LIBRARY AND VORBISFILE_LIBRARY) set(OGGVORBIS_INCLUDE_DIRS "${OGG_INCLUDE_DIR};${VORBIS_INCLUDE_DIR}" CACHE STRING "Ogg/Vorbis include directories") if(UNIX AND NOT APPLE) find_library(VORBIS_MATH_LIBRARY m) set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${VORBIS_MATH_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries") else(UNIX AND NOT APPLE) set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries") endif(UNIX AND NOT APPLE) endif(VORBIS_LIBRARY AND VORBISFILE_LIBRARY) endif(OGG_LIBRARY) find_package_handle_standard_args(OggVorbis DEFAULT_MSG OGGVORBIS_LIBRARIES OGGVORBIS_INCLUDE_DIRS) mark_as_advanced(OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGGVORBIS_INCLUDE_DIRS) mark_as_advanced(OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY VORBIS_MATH_LIBRARY OGGVORBIS_LIBRARIES) endif(NOT AQUARIA_INTERNAL_OGGVORBIS) if(NOT OGGVORBIS_FOUND) set(OGGVORBIS_INCLUDE_DIRS ${LIBOGGDIR}/include ${LIBVORBISDIR}/include) endif(NOT OGGVORBIS_FOUND) ### SDL OPTION(AQUARIA_INTERNAL_SDL "Always use included SDL library" ${WIN32_TRUE}) if(NOT AQUARIA_INTERNAL_SDL) if(AQUARIA_USE_SDL2) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") find_package(SDL2) if(SDL2_FOUND) set(SDL_FOUND TRUE) set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIR}) set(SDL_LIBRARY ${SDL2_LIBRARY}) endif(SDL2_FOUND) else(AQUARIA_USE_SDL2) find_package(SDL) endif(AQUARIA_USE_SDL2) endif(NOT AQUARIA_INTERNAL_SDL) if(NOT SDL_FOUND) if(AQUARIA_USE_SDL2) set(SDLDIR "${EXTLIBDIR}/SDL2") else(AQUARIA_USE_SDL2) set(SDLDIR "${EXTLIBDIR}/SDL12") endif(AQUARIA_USE_SDL2) if(MACOSX) set(SDL_INCLUDE_DIR "${SDLDIR}/include") message(STATUS "Using internal copy of SDL") if(AQUARIA_USE_SDL2) set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-2.0.0.dylib") else(AQUARIA_USE_SDL2) set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib;${SDLDIR}/lib/macosx/libSDLmain.a") endif(AQUARIA_USE_SDL2) elseif(WIN32) set(SDL_INCLUDE_DIR "${SDLDIR}/include" CACHE PATH "SDL include directory" FORCE) message(STATUS "Using internal copy of SDL") if(AQUARIA_USE_SDL2) set(SDLMAIN_LIBRARY "${SDLDIR}/lib/win32/SDL2main.lib" CACHE FILEPATH "Where the SDL2main library can be found" FORCE) set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL2.lib" CACHE FILEPATH "Where the SDL2 library can be found" FORCE) else(AQUARIA_USE_SDL2) set(SDLMAIN_LIBRARY "${SDLDIR}/lib/win32/SDLmain.lib" CACHE FILEPATH "Where the SDLmain library can be found" FORCE) set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL.lib" CACHE FILEPATH "Where the SDL library can be found" FORCE) endif(AQUARIA_USE_SDL2) set(SDL_LIBRARY ${SDLMAIN_LIBRARY} ${SDL_LIBRARY}) # not seen by user else(MACOSX) message(SEND_ERROR "We don't have a prebuilt SDL for this platform.") endif(MACOSX) endif(NOT SDL_FOUND) ### OpenAL OPTION(AQUARIA_INTERNAL_OPENAL "Always use included OpenAL library" ${WIN32_TRUE}) if(NOT AQUARIA_INTERNAL_OPENAL) find_package(OpenAL) endif(NOT AQUARIA_INTERNAL_OPENAL) if (NOT OPENAL_FOUND) if(WIN32) set(OPENALDIR "${EXTLIBDIR}/AL") set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include" CACHE PATH "OpenAL include directory" FORCE) message(STATUS "Using internal copy of OpenAL") set(OPENAL_LIBRARY "${OPENALDIR}/lib/win32/OpenAL32.lib" CACHE FILEPATH "Where the OpenAL library can be found" FORCE) else(WIN32) message(SEND_ERROR "We don't have a prebuilt OpenAL for this platform.") endif(WIN32) endif (NOT OPENAL_FOUND) ################ End of external libraries INCLUDE_DIRECTORIES(${BBGEDIR}) INCLUDE_DIRECTORIES(${BBGEDIR}/GL) INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIRS}) INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${SRCDIR}) INCLUDE_DIRECTORIES(${FTGLDIR}/include) INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS}) INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${OGGVORBIS_INCLUDE_DIRS}) INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${EXTLIBDIR}) # Custom build ID: e.g. "-custom", " (my very own build)" SET(AQUARIA_CUSTOM_BUILD_ID "" CACHE STRING "Text to append to the Aquaria version ID on the title screen.") if (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL "")) ADD_DEFINITIONS("-DAQUARIA_CUSTOM_BUILD_ID=\"${AQUARIA_CUSTOM_BUILD_ID}\"") endif (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL "")) # Custom version string override (displayed as-is instead of "Aquaria vx.x.x ..." on the title screen SET(AQUARIA_OVERRIDE_VERSION_STRING "" CACHE STRING "Text to display instead of the Aquaria version ID on the title screen. (Overrides AQUARIA_CUSTOM_BUILD_ID as well)") if (NOT(AQUARIA_OVERRIDE_VERSION_STRING STREQUAL "")) ADD_DEFINITIONS("-DAQUARIA_OVERRIDE_VERSION_STRING=\"${AQUARIA_OVERRIDE_VERSION_STRING}\"") endif (NOT(AQUARIA_OVERRIDE_VERSION_STRING STREQUAL "")) # Custom data directories SET(AQUARIA_DEFAULT_DATA_DIR "" CACHE STRING "Default data directory (for package maintainers only)") if(NOT(AQUARIA_DEFAULT_DATA_DIR STREQUAL "")) ADD_DEFINITIONS("-DAQUARIA_DEFAULT_DATA_DIR=\"${AQUARIA_DEFAULT_DATA_DIR}\"") endif(NOT(AQUARIA_DEFAULT_DATA_DIR STREQUAL "")) SET(AQUARIA_EXTRA_DATA_DIR "" CACHE STRING "Extra data directory, overrides files from default datadir (for package maintainers only)") if(NOT(AQUARIA_EXTRA_DATA_DIR STREQUAL "")) ADD_DEFINITIONS("-DAQUARIA_EXTRA_DATA_DIR=\"${AQUARIA_EXTRA_DATA_DIR}\"") endif(NOT(AQUARIA_EXTRA_DATA_DIR STREQUAL "")) # Aquaria/BBGE specific defines... ADD_DEFINITIONS(-DGL_GLEXT_LEGACY=1) ADD_DEFINITIONS(-DHAVE_PUTENV=1) ADD_DEFINITIONS(-DTIXML_USE_STL=1) ADD_DEFINITIONS(-DBBGE_SKIP_CONFIG_HEADERS=1) # if this is not defined, it will use .h files to set the necessary defines ADD_DEFINITIONS(-DBBGE_BUILD_SDL=1) ADD_DEFINITIONS(-DBBGE_BUILD_FRAMEBUFFER=1) ADD_DEFINITIONS(-DBBGE_BUILD_SHADERS=1) ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL=1) ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL_DYNAMIC=1) ADD_DEFINITIONS(-DBBGE_BUILD_FMOD_OPENAL_BRIDGE=1) IF(AQUARIA_USE_VFS) ADD_DEFINITIONS(-DBBGE_BUILD_VFS=1) ADD_DEFINITIONS(-VFS_ENABLE_C_API=1) INCLUDE_DIRECTORIES(${EXTLIBDIR}/ttvfs) INCLUDE_DIRECTORIES(${EXTLIBDIR}/ttvfs_zip) INCLUDE_DIRECTORIES(${EXTLIBDIR}/ttvfs_cfileapi) ENDIF(AQUARIA_USE_VFS) IF(AQUARIA_USE_SDL2) ADD_DEFINITIONS(-DBBGE_BUILD_SDL2=1) ENDIF(AQUARIA_USE_SDL2) IF(AQUARIA_DEMO_BUILD) message(STATUS "Demo build.") ADD_DEFINITIONS(-DAQUARIA_DEMO=1) ELSE(AQUARIA_DEMO_BUILD) ADD_DEFINITIONS(-DAQUARIA_BUILD_CONSOLE=1) ADD_DEFINITIONS(-DAQUARIA_BUILD_SCENEEDITOR=1) ENDIF(AQUARIA_DEMO_BUILD) IF(CMAKE_BUILD_TYPE STREQUAL "Debug") ADD_DEFINITIONS(-D_DEBUG) # MSVC defines this in debug mode by default, gcc/mingw do not message(STATUS "This is a debug build.") ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug") IF(UNIX) ADD_DEFINITIONS(-DBBGE_BUILD_UNIX=1) ENDIF(UNIX) IF(MACOSX) ADD_DEFINITIONS(-DBBGE_BUILD_MACOSX=1) ENDIF(MACOSX) IF(WIN32) ADD_DEFINITIONS(-DBBGE_BUILD_WINDOWS=1) SET(EXETYPE WIN32) SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} aquaria.rc) ENDIF(WIN32) # Build Lua with Unix _setjmp/_longjmp support. IF(UNIX AND NOT HAIKU) ADD_DEFINITIONS(-DLUA_USE_ULONGJMP=1) ENDIF() IF(CMAKE_COMPILER_IS_GNUCC) ADD_DEFINITIONS(-pipe -fsigned-char) #ADD_DEFINITIONS(-Wall) # See if -fno-stack-protector is available to us. # It doesn't seem to work well, and it adds bulk to the binary. CHECK_C_COMPILER_FLAG("-fno-stack-protector" AQUARIA_GCC_HAS_STACKPROT) IF(AQUARIA_GCC_HAS_STACKPROT) ADD_DEFINITIONS(-fno-stack-protector) ENDIF(AQUARIA_GCC_HAS_STACKPROT) # -O3 breaks on some GCC/MinGW versions, make sure CMake does not set this as default. # Exceptions are not used, excluding support for release builds adds less bulk as well. set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG" CACHE STRING "Flags used for release builds" FORCE) set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG -fno-exceptions" CACHE STRING "Flags used for release builds" FORCE) # !!! FIXME: probably not safe long-term. # CMake mailing list had this hack for getting rid of -rdynamic: # http://public.kitware.com/pipermail/cmake/2006-July/010404.html IF(CMAKE_SYSTEM_NAME STREQUAL "Linux") SET(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS) SET(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS) ENDIF(CMAKE_SYSTEM_NAME STREQUAL "Linux") ENDIF(CMAKE_COMPILER_IS_GNUCC) CHECK_FUNCTION_EXISTS(strcasecmp HAVE_STRCASECMP) IF(HAVE_STRCASECMP) ADD_DEFINITIONS(-DHAVE_STRCASECMP) ENDIF(HAVE_STRCASECMP) # Main game source code for Aquaria, minus engine and other middleware... SET(AQUARIA_SRCS ${SRCDIR}/AnimationEditor.cpp ${SRCDIR}/AquariaComboBox.cpp ${SRCDIR}/AquariaMenuItem.cpp ${SRCDIR}/AquariaProgressBar.cpp ${SRCDIR}/AquariaSaveSlot.cpp ${SRCDIR}/AutoMap.cpp ${SRCDIR}/Avatar.cpp ${SRCDIR}/Beam.cpp ${SRCDIR}/BitBlotLogo.cpp ${SRCDIR}/CollideEntity.cpp ${SRCDIR}/Continuity.cpp ${SRCDIR}/Credits.cpp ${SRCDIR}/CurrentRender.cpp ${SRCDIR}/Demo.cpp ${SRCDIR}/DSQ.cpp ${SRCDIR}/Element.cpp ${SRCDIR}/Emote.cpp ${SRCDIR}/Entity.cpp ${SRCDIR}/FlockEntity.cpp ${SRCDIR}/Game.cpp ${SRCDIR}/GameplayVariables.cpp ${SRCDIR}/GasCloud.cpp ${SRCDIR}/GridRender.cpp ${SRCDIR}/Hair.cpp ${SRCDIR}/Ingredient.cpp ${SRCDIR}/Intro.cpp ${SRCDIR}/Logo.cpp ${SRCDIR}/Main.cpp ${SRCDIR}/ManaBall.cpp ${SRCDIR}/MiniMapRender.cpp ${SRCDIR}/Mod.cpp ${SRCDIR}/ModSelector.cpp ${SRCDIR}/ModDownloader.cpp ${SRCDIR}/Network.cpp ${SRCDIR}/ParticleEditor.cpp ${SRCDIR}/Path.cpp ${SRCDIR}/PathFinding.cpp ${SRCDIR}/PathRender.cpp ${SRCDIR}/RecipeMenuEntry.cpp ${SRCDIR}/SceneEditor.cpp ${SRCDIR}/SchoolFish.cpp ${SRCDIR}/ScriptedEntity.cpp ${SRCDIR}/ScriptInterface.cpp ${SRCDIR}/Segmented.cpp ${SRCDIR}/SFXLoops.cpp ${SRCDIR}/Shot.cpp ${SRCDIR}/Spore.cpp ${SRCDIR}/States.cpp ${SRCDIR}/StatsAndAchievements.cpp ${SRCDIR}/SteamRender.cpp ${SRCDIR}/Strand.cpp ${SRCDIR}/StringBank.cpp ${SRCDIR}/SubtitlePlayer.cpp ${SRCDIR}/ToolTip.cpp ${SRCDIR}/UserSettings.cpp ${SRCDIR}/WaterSurfaceRender.cpp ${SRCDIR}/Web.cpp ${SRCDIR}/WorldMapRender.cpp ${SRCDIR}/WorldMapTiles.cpp ) # Apparently not used at the moment. Listed here just for completeness. SET(AQUARIA_SRCS_UNUSED ${SRCDIR}/BoxElement.cpp ${SRCDIR}/BubbleRender.cpp ${SRCDIR}/FFTNotes.cpp ${SRCDIR}/StarRenderer.cpp ${SRCDIR}/WaterFont.cpp ) IF(MACOSX) IF(AQUARIA_USE_SDL) SET(COCOA_SRCS "${BBGEDIR}/Cocoa.mm") ENDIF(AQUARIA_USE_SDL) ENDIF(MACOSX) # Bit Blot Game Engine sources... SET(BBGE_SRCS ${BBGEDIR}/ActionInput.cpp ${BBGEDIR}/ActionMapper.cpp ${BBGEDIR}/ActionSet.cpp ${BBGEDIR}/AfterEffect.cpp ${BBGEDIR}/Base.cpp ${BBGEDIR}/BitmapFont.cpp ${BBGEDIR}/Collision.cpp ${BBGEDIR}/Core.cpp ${BBGEDIR}/Cube.cpp ${BBGEDIR}/DarkLayer.cpp ${BBGEDIR}/DebugFont.cpp ${BBGEDIR}/Effects.cpp ${BBGEDIR}/Emitter.cpp ${BBGEDIR}/Event.cpp ${BBGEDIR}/Flags.cpp ${BBGEDIR}/FrameBuffer.cpp ${BBGEDIR}/Gradient.cpp ${BBGEDIR}/Joystick.cpp ${BBGEDIR}/LensFlare.cpp ${BBGEDIR}/Localization.cpp ${BBGEDIR}/Math.cpp ${BBGEDIR}/MemoryAllocatorSmallBlock.cpp ${BBGEDIR}/MT.cpp ${BBGEDIR}/ParticleEffect.cpp ${BBGEDIR}/ParticleManager.cpp ${BBGEDIR}/Particles.cpp ${BBGEDIR}/Precacher.cpp ${BBGEDIR}/ProfRender.cpp ${BBGEDIR}/Quad.cpp ${BBGEDIR}/QuadTrail.cpp ${BBGEDIR}/RenderObject.cpp ${BBGEDIR}/RenderObjectLayer.cpp ${BBGEDIR}/RenderRect.cpp ${BBGEDIR}/Resource.cpp ${BBGEDIR}/RoundedRect.cpp ${BBGEDIR}/ScreenTransition.cpp ${BBGEDIR}/ScriptObject.cpp ${BBGEDIR}/Shader.cpp ${BBGEDIR}/SkeletalSprite.cpp ${BBGEDIR}/Slider.cpp ${BBGEDIR}/SoundManager.cpp ${BBGEDIR}/SpawnParticleData.cpp ${BBGEDIR}/StateMachine.cpp ${BBGEDIR}/StateManager.cpp ${BBGEDIR}/Strings.cpp ${BBGEDIR}/Texture.cpp ${BBGEDIR}/TTFFont.cpp ${BBGEDIR}/Vector.cpp ${BBGEDIR}/FmodOpenALBridge.cpp ${COCOA_SRCS} ${EXTLIBDIR}/DeflateCompressor.cpp ${EXTLIBDIR}/FileAPI.cpp ${EXTLIBDIR}/glfont2/glfont2.cpp ${EXTLIBDIR}/glpng/glpng.c ${EXTLIBDIR}/tinyxml.cpp ${EXTLIBDIR}/tinyxmlerror.cpp ${EXTLIBDIR}/tinyxmlparser.cpp ${EXTLIBDIR}/FileAPI.cpp ${EXTLIBDIR}/minihttp.cpp ${EXTLIBDIR}/JPS.h ) SET(ZLIB_SRCS ${ZLIBDIR}/adler32.c ${ZLIBDIR}/crc32.c ${ZLIBDIR}/compress.c ${ZLIBDIR}/deflate.c ${ZLIBDIR}/inffast.c ${ZLIBDIR}/inflate.c ${ZLIBDIR}/inftrees.c ${ZLIBDIR}/trees.c ${ZLIBDIR}/uncompr.c ${ZLIBDIR}/zutil.c ) SET(PNG_SRCS ${PNGDIR}/png.c ${PNGDIR}/pngerror.c ${PNGDIR}/pngget.c ${PNGDIR}/pngmem.c ${PNGDIR}/pngpread.c ${PNGDIR}/pngread.c ${PNGDIR}/pngrio.c ${PNGDIR}/pngrtran.c ${PNGDIR}/pngrutil.c ${PNGDIR}/pngset.c ${PNGDIR}/pngtrans.c ) # Apparently not used at the moment. Listed here just for completeness. SET(BBGE_SRCS_UNUSED ${BBGEDIR}/AnimatedSprite.cpp ${BBGEDIR}/BloomEffect.cpp ${BBGEDIR}/CShim.cpp ${BBGEDIR}/Cutscene.cpp ${BBGEDIR}/Datafile.cpp ${BBGEDIR}/DFSprite.cpp ${BBGEDIR}/FileVars.cpp ${BBGEDIR}/Interpolator.cpp ${BBGEDIR}/Light.cpp ${BBGEDIR}/LightCone.cpp ${BBGEDIR}/Model.cpp ${BBGEDIR}/OggStream.cpp ${BBGEDIR}/PackRead.cpp ${BBGEDIR}/PointSprites.cpp ) IF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) SET_SOURCE_FILES_PROPERTIES( ${BBGEDIR}/MT.cpp PROPERTIES COMPILE_FLAGS "-fpermissive" ) ENDIF() SET(FTGL_SRCS ${FTGLSRCDIR}/FTCharmap.cpp ${FTGLSRCDIR}/FTContour.cpp ${FTGLSRCDIR}/FTFace.cpp ${FTGLSRCDIR}/FTFont.cpp ${FTGLSRCDIR}/FTGLTextureFont.cpp ${FTGLSRCDIR}/FTGlyph.cpp ${FTGLSRCDIR}/FTGlyphContainer.cpp ${FTGLSRCDIR}/FTLibrary.cpp ${FTGLSRCDIR}/FTPoint.cpp ${FTGLSRCDIR}/FTSize.cpp ${FTGLSRCDIR}/FTTextureGlyph.cpp ) SET_SOURCE_FILES_PROPERTIES( ${FTGL_SRCS} PROPERTIES COMPILE_FLAGS "-DFTGL_LIBRARY_STATIC" ) SET(OGGVORBIS_SRCS ${LIBOGGDIR}/src/bitwise.c ${LIBOGGDIR}/src/framing.c ${LIBVORBISDIR}/lib/analysis.c ${LIBVORBISDIR}/lib/bitrate.c ${LIBVORBISDIR}/lib/block.c ${LIBVORBISDIR}/lib/codebook.c ${LIBVORBISDIR}/lib/envelope.c ${LIBVORBISDIR}/lib/floor0.c ${LIBVORBISDIR}/lib/floor1.c ${LIBVORBISDIR}/lib/info.c ${LIBVORBISDIR}/lib/lpc.c ${LIBVORBISDIR}/lib/lsp.c ${LIBVORBISDIR}/lib/mapping0.c ${LIBVORBISDIR}/lib/mdct.c ${LIBVORBISDIR}/lib/psy.c ${LIBVORBISDIR}/lib/registry.c ${LIBVORBISDIR}/lib/res0.c ${LIBVORBISDIR}/lib/sharedbook.c ${LIBVORBISDIR}/lib/smallft.c ${LIBVORBISDIR}/lib/synthesis.c ${LIBVORBISDIR}/lib/vorbisfile.c ${LIBVORBISDIR}/lib/window.c ) SET(FREETYPE2_SRCS ${FREETYPE2SRCDIR}/base/ftsystem.c ${FREETYPE2SRCDIR}/base/ftdebug.c ${FREETYPE2SRCDIR}/base/ftinit.c ${FREETYPE2SRCDIR}/base/ftbase.c ${FREETYPE2SRCDIR}/base/ftbbox.c ${FREETYPE2SRCDIR}/base/ftbdf.c ${FREETYPE2SRCDIR}/base/ftbitmap.c ${FREETYPE2SRCDIR}/base/ftcid.c ${FREETYPE2SRCDIR}/base/ftfstype.c ${FREETYPE2SRCDIR}/base/ftgasp.c ${FREETYPE2SRCDIR}/base/ftglyph.c ${FREETYPE2SRCDIR}/base/ftgxval.c ${FREETYPE2SRCDIR}/base/ftlcdfil.c ${FREETYPE2SRCDIR}/base/ftmm.c ${FREETYPE2SRCDIR}/base/ftotval.c ${FREETYPE2SRCDIR}/base/ftpatent.c ${FREETYPE2SRCDIR}/base/ftpfr.c ${FREETYPE2SRCDIR}/base/ftstroke.c ${FREETYPE2SRCDIR}/base/ftsynth.c ${FREETYPE2SRCDIR}/base/fttype1.c ${FREETYPE2SRCDIR}/base/ftwinfnt.c ${FREETYPE2SRCDIR}/base/ftxf86.c ${FREETYPE2SRCDIR}/truetype/truetype.c ${FREETYPE2SRCDIR}/type1/type1.c ${FREETYPE2SRCDIR}/cff/cff.c ${FREETYPE2SRCDIR}/cid/type1cid.c ${FREETYPE2SRCDIR}/pfr/pfr.c ${FREETYPE2SRCDIR}/type42/type42.c ${FREETYPE2SRCDIR}/winfonts/winfnt.c ${FREETYPE2SRCDIR}/pcf/pcf.c ${FREETYPE2SRCDIR}/bdf/bdf.c ${FREETYPE2SRCDIR}/sfnt/sfnt.c ${FREETYPE2SRCDIR}/autofit/autofit.c ${FREETYPE2SRCDIR}/pshinter/pshinter.c ${FREETYPE2SRCDIR}/raster/raster.c ${FREETYPE2SRCDIR}/smooth/smooth.c ${FREETYPE2SRCDIR}/cache/ftcache.c ${FREETYPE2SRCDIR}/gzip/ftgzip.c ${FREETYPE2SRCDIR}/lzw/ftlzw.c ${FREETYPE2SRCDIR}/psaux/psaux.c ${FREETYPE2SRCDIR}/psnames/psmodule.c ) IF(MSVC) SET_SOURCE_FILES_PROPERTIES( ${FREETYPE2_SRCS} PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT2_BUILD_LIBRARY -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H" ) ELSE(MSVC) # FT2 seems to not be strict-aliasing safe, so disable that in GCC. CHECK_C_COMPILER_FLAG("-fno-strict-aliasing" COMPILER_HAS_NOSTRICTALIAS) IF(COMPILER_HAS_NOSTRICTALIAS) SET(NOSTRICTALIAS "-fno-strict-aliasing") ELSE(COMPILER_HAS_NOSTRICTALIAS) SET(NOSTRICTALIAS "") ENDIF(COMPILER_HAS_NOSTRICTALIAS) SET_SOURCE_FILES_PROPERTIES( ${FREETYPE2_SRCS} PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT_CONFIG_CONFIG_H='\"${FREETYPE2DIR}/include/freetype/config/ftconfig.h\"' -DFT2_BUILD_LIBRARY -DFT_CONFIG_MODULES_H='\"${FREETYPE2DIR}/include/freetype/config/ftmodule.h\"' -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H ${NOSTRICTALIAS}" ) ENDIF(MSVC) SET(LUA_SRCS ${LUASRCDIR}/lapi.c ${LUASRCDIR}/ldblib.c ${LUASRCDIR}/ldebug.c ${LUASRCDIR}/ldo.c ${LUASRCDIR}/ldump.c ${LUASRCDIR}/lfunc.c ${LUASRCDIR}/lgc.c ${LUASRCDIR}/lmem.c ${LUASRCDIR}/lobject.c ${LUASRCDIR}/lopcodes.c ${LUASRCDIR}/lstate.c ${LUASRCDIR}/lstring.c ${LUASRCDIR}/ltable.c ${LUASRCDIR}/ltm.c ${LUASRCDIR}/lundump.c ${LUASRCDIR}/lvm.c ${LUASRCDIR}/lzio.c ${LUASRCDIR}/lauxlib.c ${LUASRCDIR}/lbaselib.c ${LUASRCDIR}/lstrlib.c ${LUASRCDIR}/ltablib.c ${LUASRCDIR}/lparser.c ${LUASRCDIR}/llex.c ${LUASRCDIR}/lcode.c ${LUASRCDIR}/lmathlib.c ) IF(AQUARIA_USE_VFS) ADD_SUBDIRECTORY("${EXTLIBDIR}/ttvfs") ADD_SUBDIRECTORY("${EXTLIBDIR}/ttvfs_zip") ADD_SUBDIRECTORY("${EXTLIBDIR}/ttvfs_cfileapi") SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ttvfs") SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ttvfs_zip") SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ttvfs_cfileapi") ENDIF(AQUARIA_USE_VFS) IF(WIN32) SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ws2_32") ENDIF(WIN32) IF(MACOSX) SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Carbon") SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Cocoa") SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework OpenAL") ENDIF(MACOSX) IF(HAIKU) SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "network") ENDIF() SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${SDL_LIBRARY}) SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OPENAL_LIBRARY}) IF(ZLIB_FOUND) SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${ZLIB_LIBRARIES}) ELSE(ZLIB_FOUND) SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${ZLIB_SRCS}) ENDIF(ZLIB_FOUND) IF(PNG_FOUND) SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${PNG_LIBRARIES}) ELSE(PNG_FOUND) SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${PNG_SRCS}) ENDIF(PNG_FOUND) IF(FREETYPE_FOUND) SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${FREETYPE_LIBRARIES}) ELSE(FREETYPE_FOUND) SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${FREETYPE2_SRCS}) ENDIF(FREETYPE_FOUND) IF(LUA51_FOUND) SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${LUA_LIBRARIES}) ELSE(LUA51_FOUND) SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${LUA_SRCS}) ENDIF(LUA51_FOUND) IF(OGGVORBIS_FOUND) SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OGGVORBIS_LIBRARIES}) ELSE(OGGVORBIS_FOUND) SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${OGGVORBIS_SRCS}) ENDIF(OGGVORBIS_FOUND) ADD_EXECUTABLE(aquaria ${EXETYPE} ${AQUARIA_SRCS} ${BBGE_SRCS} ${FTGL_SRCS} ${OPTIONAL_SRCS} ) TARGET_LINK_LIBRARIES(aquaria ${OPTIONAL_LIBS}) # end of CMakeLists.txt ...