#ifndef DEFLATE_COMPRESSOR_H #define DEFLATE_COMPRESSOR_H #include "ByteBuffer.h" // implements a raw deflate stream, not zlib wrapped, and not checksummed. class DeflateCompressor : public ByteBuffer { public: DeflateCompressor(); virtual ~DeflateCompressor() {} virtual void Compress(uint8 level = 1); virtual void Decompress(void); bool Compressed(void) const { return _iscompressed; } void Compressed(bool b) { _iscompressed = b; } void SetForceCompression(bool f) { _forceCompress = f; } uint32 RealSize(void) const { return _iscompressed ? _real_size : size(); } void RealSize(uint32 realsize) { _real_size = realsize; } void clear(void) // not required to be strictly virtual; be careful not to mess up static types! { ByteBuffer::clear(); _real_size = 0; _iscompressed = false; } protected: int _windowBits; // read zlib docs to know what this means unsigned int _real_size; bool _forceCompress; bool _iscompressed; private: static void decompress(void *dst, uint32 *origsize, const void *src, uint32 size, int wbits); static void compress(void* dst, uint32 *dst_size, const void* src, uint32 src_size, uint8 level, int wbits); int decompressBlockwise(); }; // implements deflate stream, zlib wrapped class ZlibCompressor : public DeflateCompressor { public: ZlibCompressor(); virtual ~ZlibCompressor() {} }; // the output produced by this stream contains a minimal gzip header, // and can be directly written to a .gz file. class GzipCompressor : public DeflateCompressor { public: GzipCompressor(); virtual ~GzipCompressor() {} virtual void Decompress(void); }; #endif