/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef BBGE_MODEL_H #define BBGE_MODEL_H #include "RenderObject.h" class CalCoreModel; class CalModel; class Model : public RenderObject { public: Model(); void destroy(); bool load(const std::string &file); protected: void onUpdate(float dt); void onRender(); void renderMesh(bool bWireframe, bool bLight); protected: //int m_state; CalCoreModel* m_calCoreModel; CalModel* m_calModel; int m_animationId[16]; int m_animationCount; int m_meshId[32]; int m_meshCount; GLuint m_textureId[32]; int m_textureCount; float m_motionBlend[3]; float m_renderScale; float m_lodLevel; std::string m_path; }; #endif