Texture = Shots/EnergyBlastHead DamageType = DT_AVATAR_LIZAP BlendType = BLEND_ADD BounceType = BOUNCE_REAL HitPrt = EnergyBlastHit HitSfx = EnergyBlastHit FirePrt = LiZap TrailPrt = LiTrail Damage = 1 MaxSpeed = 1000 Homing = 1000 HomingIncr = 8000 Scale = 0.6 0.6 LifeTime = 2 CheckDamageTarget = 1