Texture = Shots/Blaster DamageType = DT_AVATAR_ENERGYBLAST BounceType = BOUNCE_NONE BlendType = BLEND_ADD HitPrt = EnergyBlastHit HitSfx = EnergyBlastHit FireSfx = BlasterFire TrailPrt = BlasterTrail Damage = 1 MaxSpeed = 500 Invisible = 1 Homing = 1000 Scale = 0.75 0.75 CheckDamageTarget = 1