-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- blazer v.dir = 0 v.dropTimer = 0 function init(me) setupBasicEntity( me, "Blazer", -- texture 6, -- health 1, -- manaballamount 1, -- exp 1, -- money 32, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 3000 -- updateCull -1: disabled, default: 4000 ) entity_setDeathParticleEffect(me, "Explode") entity_setEatType(me, EAT_FILE, "Blazer") end function update(me, dt) entity_handleShotCollisions(me) entity_touchAvatarDamage(me, 32, 0.5, 1000) v.dropTimer = v.dropTimer + dt local t = 0.2 if v.dropTimer > t then --shot = entity_fireShot(me, 0, 0, 0, 0, 0, 0, "") --shot_setLifeTime(shot, 1.5) local sx,sy = entity_getPosition(me) local nx,ny = entity_getNormal(me) local l = 32 sx = sx - nx*l sy = sy - ny*l createShot("DropShot", me, 0, sx, sy) v.dropTimer = v.dropTimer - t end local amt = 2500*dt if v.dir == 0 then entity_addVel(me, -amt, amt) elseif v.dir == 1 then entity_addVel(me, -amt, -amt) elseif v.dir == 2 then entity_addVel(me, amt, amt) elseif v.dir == 3 then entity_addVel(me, amt, -amt) end --entity_doEntityAvoidance(me, dt, 256, 0.2) -- entity_doSpellAvoidance(dt, 200, 1.5); --entity_doCollisionAvoidance(me, dt, 6, 0.5) entity_rotateToVel(me, 0.1) entity_updateMovement(me, dt) end function enterState(me) if entity_getState(me)==STATE_IDLE then entity_setMaxSpeed(me, 500) end end function exitState(me) end function hitSurface(me) v.dir = v.dir + 1 if v.dir > 3 then v.dir = 0 end end function activate(me) end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_AVATAR_BITE then entity_changeHealth(me, -1) end return true end function dieNormal(me) if chance(75) then spawnIngredient("SpicyMeat", entity_x(me), entity_y(me)) end end