-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.file = "" v.entToSpawn = "" v.ingToSpawn = "" v.amount = 0 v.breakSound = "" v.spawnTimes = 1 v.sfxVol = 1 function v.commonInit(me, fle, cr, h, num, snd, ignoreSets, stimes, svol) if svol and svol ~= 0 then v.sfxVol = svol end setupEntity(me) v.breakSound = snd entity_setTexture(me, fle) entity_setEntityType(me, ET_ENEMY) entity_setCollideRadius(me, cr) entity_setHealth(me, h) entity_setDeathScene(me, true) entity_setDeathSound(me, "") v.file = fle v.numSpawn = num entity_setEatType(me, EAT_NONE) entity_setState(me, STATE_IDLE) entity_setUpdateCull(me, 3000) if not ignoreSets then local n1 = getNearestNodeByType(entity_x(me), entity_y(me), PATH_SETING) if n1 ~= 0 and node_isEntityIn(n1, me) then v.ingToSpawn = node_getContent(n1) v.amount = node_getAmount(n1) if v.amount == 0 then v.amount = 1 end else local n2 = getNearestNodeByType(entity_x(me), entity_y(me), PATH_SETENT) if n2 ~= 0 and node_isEntityIn(n2, me) then v.entToSpawn = node_getContent(n2) v.amount = node_getAmount(n2) if v.amount == 0 then v.amount = 1 end end end end esetv(me, EV_TYPEID, EVT_CONTAINER) v.spawnTimes = stimes end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) entity_handleShotCollisions(me) end function enterState(me) if entity_isState(me, STATE_IDLE) then elseif entity_isState(me, STATE_DEAD) then if v.ingToSpawn ~= "" or v.entToSpawn ~= "" then playSfx("secret", 0, 0.7) end elseif entity_isState(me, STATE_DEATHSCENE) then spawnParticleEffect("SmallBubbleExplosion", entity_getPosition(me)) for i=1,v.spawnTimes do for i=1,v.numSpawn do debugLog("Spawning") local e = createEntity("BrokenPiece", "", entity_x(me), entity_y(me)) local str = string.format("%s-000%d", v.file, i) --debugLog(str) entity_setTexture(e, str) end end entity_setStateTime(me, 0.1) if v.ingToSpawn ~= "" then for i=1,v.amount do spawnIngredient(v.ingToSpawn, entity_x(me), entity_y(me)) end elseif v.entToSpawn ~= "" then for i=1,v.amount do createEntity(v.entToSpawn, "", entity_x(me), entity_y(me)) end end entity_alpha(me, 0, 0.1) entity_setStateTime(me, 0.1) playSfx(v.breakSound, 0, v.sfxVol) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return true end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end