-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.spawnedEnemies = false v.killNode = 0 function init(me) setupEntity(me) entity_initSkeletal(me, "CC") entity_animate(me, "cry", -1) entity_scale(me, 0.6, 0.6) end local function spawnEnemies(me) if v.spawnedEnemies then return end v.spawnedEnemies = true entity_idle(v.n) debugLog("SPAWNENEMIES: START") local ent = getFirstEntity() local anEnt = 0 while ent~=0 do if entity_getEntityType(ent) == ET_NEUTRAL and entity_isName(ent, "CC_Kid") then anEnt = ent entity_animate(ent, "transform") end ent = getNextEntity() end cam_toEntity(anEnt) while entity_isAnimating(anEnt) do watch(FRAME_TIME) end ent = getFirstEntity() while ent~=0 do if entity_getEntityType(ent) == ET_NEUTRAL and entity_isName(ent, "CC_Kid") then createEntity("Scavenger", "", entity_getPosition(ent)) -- play some special animation for spawning entity_delete(ent, 0.5) end ent = getNextEntity() end cam_toEntity(v.n) debugLog("SPAWNENEMIES: END") setFlag(FLAG_SUNKENCITY_PUZZLE, 5) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) if isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then spawnEnemies(me) elseif isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then v.spawnedEnemies = true end v.killNode = getNode("KILL") end function update(me, dt) if entity_isState(me, STATE_IDLE) then if isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then local num = node_getNumEntitiesIn(v.killNode, "Scavenger") if num < 1 then setFlag(FLAG_SUNKENCITY_PUZZLE, 6) debugLog(msg("You beat the enemies!!!")) end else if not v.spawnedEnemies then if entity_isEntityInRange(me, v.n, 128) then spawnEnemies(me) end end end elseif entity_isState(me, STATE_DONE) then end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "cry", -1) entity_setPosition(me, entity_getPosition(me)) elseif entity_isState(me, STATE_FOLLOW) then entity_animate(me, "float", -1) elseif entity_isState(me, STATE_DONE) then end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end