-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.seen = false local notes = { 4, 2, 3, 2, 1 } local numNotes = 5 v.curNote = 1 v.warpLoc = 0 function init(me) setupEntity(me) entity_setEntityType(me, ET_NEUTRAL) entity_initSkeletal(me, "DeepWhale") entity_scale(me, 1.5, 1.5) entity_setCullRadius(me, 3500) if isFlag(FLAG_DEEPWHALE, 0) then entity_setState(me, STATE_IDLE) else entity_setState(me, STATE_OPENED) end v.warpLoc = entity_getBoneByName(me, "WarpLoc") loadSound("DeepWhale-Open") entity_setInternalOffset(me, 0, -50) entity_setInternalOffset(me, 0, 50, 4, -1, 1, 1) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) if entity_isState(me, STATE_OPENED) then --debugLog("opened") local bx, by = bone_getWorldPosition(v.warpLoc) if entity_isPositionInRange(v.n, bx, by, 200) then loadMap("WHALE", "ENTER") end end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_OPEN) then playSfx("DeepWhale-Open") v.seen = true entity_idle(v.n) entity_animate(me, "open") shakeCamera(10, 4) entity_flipToEntity(v.n, me) watch(1) emote(EMOTE_NAIJAUGH) watch(2) emote(EMOTE_NAIJAWOW) watch(2) emote(EMOTE_NAIJAGIGGLE) entity_setStateTime(me, 1) elseif entity_isState(me, STATE_OPENED) then entity_animate(me, "opened", -1) if isFlag(FLAG_DEEPWHALE, 0) then setFlag(FLAG_DEEPWHALE, 1) end end end function exitState(me) if entity_isState(me, STATE_OPEN) then entity_setState(me, STATE_OPENED) end end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function lightFlare(me) if not v.seen then if entity_isEntityInRange(me, v.n, 600) then entity_idle(v.n) v.seen = true entity_flipToEntity(v.n, me) watch(0.2) emote(EMOTE_NAIJAUGH) watch(1.4) emote(EMOTE_NAIJALAUGH) end end end function songNote(me, note) end function songNoteDone(me, note) if entity_isState(me, STATE_IDLE) then debugLog(string.format("curNote: %d", v.curNote)) if notes[v.curNote] == note then v.curNote = v.curNote + 1 elseif notes[1] == note then v.curNote = 2 else v.curNote = 1 end if v.curNote > numNotes then entity_setState(me, STATE_OPEN) end end end function song(me, song) end function activate(me) end