-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- DOOR COMMON v.init_x = 0 v.init_y = 0 v.dist = 700 v.delay = 0 v.effectRange = 1800 v.sound = "" function v.commonInit(me, tex, snd, sz, flipDir) setupEntity(me, tex, -2) entity_scale(me, sz, sz) entity_setActivationType(me, AT_NONE) entity_setAllDamageTargets(me, false) entity_setFillGrid(me, true) v.sound = snd loadSound(v.sound) if flipDir ~= 0 then v.dist = -v.dist end end function postInit(me) v.init_x = entity_x(me) v.init_y = entity_y(me) end v.ret = 0 function v.commonUpdate(me, dt) if entity_getState(me)==STATE_OPEN then --v.ret = v.ret + dt v.delay = v.delay + dt if v.delay > 0.2 then reconstructEntityGrid() v.delay = 0 end if not entity_isInterpolating(me) then if entity_isEntityInRange(me, getNaija(), v.effectRange) then shakeCamera(4, 1) end entity_setState(me, STATE_OPENED) else --[[ if v.ret > 1 then reconstructEntityGrid() v.ret = 0 end ]]-- end end if entity_getState(me)==STATE_CLOSE then if not entity_isInterpolating(me) then entity_setState(me, STATE_CLOSED) shakeCamera(4, 1) end end end function enterState(me) if entity_isState(me, STATE_OPEN) then if entity_isEntityInRange(me, getNaija(), v.effectRange) then playSfx(v.sound) end if entity_getRotation(me) > -90 and entity_getRotation(me) < 90 then entity_interpolateTo(me, v.init_x, v.init_y-v.dist, 2) elseif entity_getRotation(me) == 90 then entity_interpolateTo(me, v.init_x+v.dist, v.init_y, 2) elseif entity_getRotation(me) == 270 then entity_interpolateTo(me, v.init_x-v.dist, v.init_y, 2) end elseif entity_isState(me, STATE_CLOSE) then playSfx(v.sound) local oldx = entity_x(me) local oldy = entity_y(me) entity_setPosition(me, v.init_x, v.init_y) reconstructEntityGrid() entity_setPosition(me, oldx, oldy) entity_interpolateTo(me, v.init_x, v.init_y, 2) elseif entity_isState(me, STATE_CLOSED) then entity_setPosition(me, v.init_x, v.init_y) reconstructEntityGrid() elseif entity_isState(me, STATE_OPENED) then --entity_setColor(me, 1, 0, 0) if entity_getRotation(me) > -90 and entity_getRotation(me) < 90 then entity_setPosition(me, v.init_x, v.init_y-v.dist) elseif entity_getRotation(me) == 90 then entity_setPosition(me, v.init_x+v.dist, v.init_y) elseif entity_getRotation(me) == 270 then entity_setPosition(me, v.init_x-v.dist, v.init_y) end reconstructEntityGrid() end end function exitState(me) end function hitSurface(me) end