-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.timer = 0 v.growTime = 0.1 v.size = 32 v.life = 10 v.moveTowards = 400 function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_setTexture(me, "ForestGod/Vine-Head") entity_setCollideRadius(me, v.size) entity_setState(me, STATE_IDLE) entity_setCanLeaveWater(me, true) entity_alpha(me, 0) entity_alpha(me, 1, 0.5) entity_setDeathSound(me, "") entity_scale(me, 1.2, 1.2) entity_setHealth(me, 4) entity_setMaxSpeed(me, 500) entity_setDamageTarget(me, DT_AVATAR_VINE, false) entity_setDamageTarget(me, DT_AVATAR_PET, false) entity_setDamageTarget(me, DT_AVATAR_BITE, false) v.n = getNaija() entity_setTarget(me, v.n) esetv(me, EV_TYPEID, EVT_FORESTGODVINE) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function songNote(me, note) end function update(me, dt) if v.life < 0 then return end if v.timer ~= -1 then v.timer = v.timer + dt if v.timer > v.growTime then v.timer = 0 local e = createEntity("ForestGodVine", "", entity_x(me), entity_y(me)) entity_rotate(e, entity_getRotation(me)) end end v.moveTowards = v.moveTowards + dt*100 entity_moveTowardsTarget(me, dt, v.moveTowards) entity_updateMovement(me, dt) entity_handleShotCollisions(me) entity_rotateToVel(me) if entity_getAlpha(me) > 0.6 then entity_touchAvatarDamage(me, v.size, 1, 500) end end function hitSurface(me) end function enterState(me) if entity_isState(me, STATE_OFF) then v.life = 0 entity_delete(me, 0.5) entity_alpha(me, 0, 0.5) end end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_AVATAR_BITE then entity_setHealth(me, 0) end return true end function exitState(me) end