-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- H A R D B E E T L E -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.fireDelay = 2 v.moveTimer = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity(me, "hardbeetle", -- texture 499, -- health 2, -- manaballamount 2, -- exp 1, -- money 20, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 4000 -- updateCull -1: disabled, default: 4000 ) --entity_offset(0, 128) -- entity_initPart(partName, partTexture, partPosition, partFlipH, partFlipV, -- partOffsetInterpolateTo, partOffsetInterpolateTime esetv(me, EV_WALLOUT, 40) --entity_scale(me, 0.5, 0.5) entity_setDeathParticleEffect(me, "Explode") entity_clampToSurface(me) end function update(me, dt) if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 1000) then -- do something maybe end entity_handleShotCollisions(me) -- dt, pixelsPerSecond, climbHeight, outfromwall entity_moveAlongSurface(me, dt, 100, 6, 40) --64 --54 entity_rotateToSurfaceNormal(me, 0.1) -- entity_rotateToSurfaceNormal(0) v.moveTimer = v.moveTimer + dt if v.moveTimer > 60 then entity_switchSurfaceDirection(me) v.moveTimer = 0 end if not(entity_hasTarget(me)) then entity_findTarget(me, 1200) else if v.fireDelay > 0 then v.fireDelay = v.fireDelay - dt if v.fireDelay < 0 then -- dmg, mxspd, homing, numsegs, out --entity_fireAtTarget(me, "BlasterFire", 1, 400, 200, 3, 64) v.fireDelay = 5 end end end end function enterState(me) if entity_getState(me)==STATE_IDLE then end end function exitState(me) end function hitSurface() end function damage(me, attacker, bone, damageType, dmg) return true end function dieNormal(me) if chance(100) then spawnIngredient("DivineSoup", entity_getPosition(me)) end end