-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- LIGHT CRYSTAL v.charge = 0 v.delay = 1 v.glow = 0 function init(me) setupEntity(me) entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false) entity_setProperty(me, EP_MOVABLE, true) entity_setCollideRadius(me, 32) entity_setWeight(me, 300) entity_setMaxSpeed(me, 450) entity_setEntityType(me, ET_NEUTRAL) entity_initSkeletal(me, "LightCrystal") entity_animate(me, "idle", -1) v.bone_glow = entity_getBoneByName(me, "Glow") bone_alpha(v.bone_glow, 0) v.glow = createQuad("Naija/LightFormGlow", 13) quad_scale(v.glow, 6, 6) quad_alpha(v.glow, 0) end function update(me, dt) entity_updateMovement(me, dt) entity_updateCurrents(me) quad_setPosition(v.glow, entity_getPosition(me)) end function enterState(me) if entity_isState(me, STATE_CHARGED) then quad_alpha(v.glow, 1) bone_alpha(v.bone_glow, 1) elseif entity_isState(me, STATE_CHARGE) then quad_alpha(v.glow, 1, 1.5) bone_alpha(v.bone_glow, 1, 1.5) playSfx("SunForm") elseif entity_isState(me, STATE_DEAD) then quad_delete(v.glow) end end function exitState(me) end function hitSurface(me) --entity_sound(me, "rock-hit") end function damage(me, attacker, bone, damageType, dmg) return false end function activate(me) end