-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- M A M A T U R T L E -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ local STATE_SCREECH = 1000 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "", -- texture 999, -- health 1, -- manaballamount 1, -- exp 1, -- money 512, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 512, -- sprite width 512, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 4000 -- updateCull -1: disabled, default: 4000 ) entity_setEntityLayer(me, -3) entity_initSkeletal(me, "mamaturtle") entity_animate(me, "idle", -1) entity_setState(me, STATE_IDLE) entity_setDeathParticleEffect(me, "TinyGreenExplode") entity_setCullRadius(me, 1024) loadSound("mamaturtle-roar") entity_setEntityType(me, ET_NEUTRAL) end function update(me, dt) if entity_isEntityInRange(me, getNaija(), 500) then if entity_isState(me, STATE_IDLE) then entity_setState(me, STATE_SCREECH) end elseif entity_isState(me, STATE_SCREECH) then entity_setState(me, STATE_IDLE) end --entity_updateMovement(me, dt) end function hitSurface(me) end function animationKey(me, key) if entity_isState(me, STATE_SCREECH) then if key == 1 then playSfx("mamaturtle-roar") shakeCamera(3, 2) end end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_SCREECH) then entity_animate(me, "screech") elseif entity_isState(me, STATE_OPEN) then local nd = 0 if isFlag(FLAG_MAMATURTLE_RESCUE3, 1) then nd = getNode("P3") elseif isFlag(FLAG_MAMATURTLE_RESCUE2, 1) then nd = getNode("P2") elseif isFlag(FLAG_MAMATURTLE_RESCUE1, 1) then nd = getNode("P1") end cam_toNode(nd) watch(1) local plant = node_getNearestEntity(nd, "ancient-plant") entity_setState(plant, STATE_OPEN) watch(1) end end function exitState(me) end