-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.dir = 0 function init(me) v.fireDelay = 1 + math.random(3) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_initSkeletal(me, "Orbiter") entity_setAllDamageTargets(me, true) entity_setCollideRadius(me, 32) bone_setSegs(entity_getBoneByName(me, "Tentacles"), 16, 16, 0.6, 0.6, -0.06, 0, 6, 1) entity_setState(me, STATE_IDLE) entity_setHealth(me, 4) entity_setUpdateCull(me, 3000) entity_setDeathParticleEffect(me, "TinyGreenExplode") v.dir = math.random(2)-1 if v.dir == 0 then entity_rotateOffset(me, 90) --entity_rotateOffset(me, 80) --entity_rotateOffset(me, 110, 1, -1) else entity_rotateOffset(me, -90) --entity_rotateOffset(me, -80) --entity_rotateOffset(me, -110, 1, -1) end --entity_scale(me, 0.8, 0.8) entity_setDropChance(me, 10, 1) entity_setEatType(me, EAT_FILE, "Orbiter") entity_setEntityLayer(me, 1) end function postInit(me) v.n = getNaija() end function update(me, dt) if entity_hasTarget(me) then if entity_isTargetInRange(me, 400) then entity_moveTowardsTarget(me, dt, 2000) if entity_isTargetInRange(me, 256) then entity_moveTowardsTarget(me, dt, -2000) end entity_setMaxSpeedLerp(me, 2, 0.5) entity_moveAroundTarget(me, dt, 3000, v.dir) v.fireDelay = v.fireDelay - dt*1.5 entity_doEntityAvoidance(me, dt, 8, 0.5) entity_rotateToVel(me, 0.1) else v.fireDelay = v.fireDelay - dt entity_doEntityAvoidance(me, dt, 16, 1) entity_doEntityAvoidance(me, dt, 32, 0.6) entity_setMaxSpeedLerp(me, 1, 0.5) entity_moveTowardsTarget(me, dt, 1000) entity_rotate(me, 90, 0.5) end if v.fireDelay < 0 then v.fireDelay = 5 + math.random(2) local s = createShot("Orbiter", me, entity_getTarget(me)) shot_setOut(s, 32) end entity_doCollisionAvoidance(me, dt, 8, 0.8) entity_findTarget(me, 1200) else entity_findTarget(me, 900) end entity_updateMovement(me, dt) entity_handleShotCollisions(me) entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 400) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) if entity_isName(attacker, "Orbiter") then return false end return true end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end