-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- S O N G L E A F -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.activeTimer = 0 v.singing = false v.singTimer = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "", -- texture 3, -- health 2, -- manaballamount 2, -- exp 10, -- money 16, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 4000, -- updateCull -1: disabled, default: 4000 0 ) entity_setEntityType(me, ET_NEUTRAL) entity_initSkeletal(me, "SongLeaf") v.leaf1 = entity_getBoneByName(me, "Leaf1") v.leaf2 = entity_getBoneByName(me, "Leaf2") v.leaf3 = entity_getBoneByName(me, "Leaf3") entity_setEntityLayer(me, -2) local scale_random = math.random(40) * 0.01 entity_scale(me, 0.6 + scale_random, 0.6 + scale_random) entity_setState(me, STATE_IDLE) entity_setCull(me, false) end function songNote(me, note) v.singing = true if entity_isState(me, STATE_IDLE) then entity_setState(me, STATE_ACTIVE) end v.activeTimer = 99 local transTime = 0.5 local r,g,b = getNoteColor(note) r = r*0.75 + 0.25 g = g*0.75 + 0.25 b = b*0.75 + 0.25 bone_setColor(v.leaf1, r,g,b, transTime) bone_setColor(v.leaf2, r,g,b, transTime) bone_setColor(v.leaf3, r,g,b, transTime) bone_setSegs(v.leaf1, 2, 8, 0.8, 0.8, -0.04, 0, 24, 1) bone_setSegs(v.leaf2, 2, 8, 0.8, 0.8, -0.04, 0, 24, 1) bone_setSegs(v.leaf3, 2, 8, 0.8, 0.8, -0.04, 0, 24, 1) end function songNoteDone(me, note) v.activeTimer = 2.5 v.singing = false end function update(me, dt) if entity_isState(me, STATE_ACTIVE) then if v.activeTimer > 0 then v.activeTimer = v.activeTimer - dt if v.activeTimer <= 0 then entity_setState(me, STATE_IDLE) end end end if v.singing then v.singTimer = v.singTimer + dt if v.singTimer > 3 then spawnParticleEffect("bubble-release", entity_x(me), entity_y(me)-16) v.singTimer = 1 - math.random(2) end end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", LOOP_INF) --bone_setSegs(bulb, 2, 8, 0.8, 0.1, -0.018, 0, 6, 1) bone_setColor(v.leaf1, 1, 1, 1, 3) bone_setColor(v.leaf2, 1, 1, 1, 3) bone_setColor(v.leaf3, 1, 1, 1, 3) bone_setSegs(v.leaf1, 2, 8, 0.8, 0.8, -0.018, 0, 6, 1) bone_setSegs(v.leaf2, 2, 8, 0.8, 0.8, -0.018, 0, 6, 1) bone_setSegs(v.leaf3, 2, 8, 0.8, 0.8, -0.018, 0, 6, 1) elseif entity_isState(me, STATE_ACTIVE) then --bone_setSegs(bulb, 2, 8, 0.8, 0.1, -0.018, 0, 20, 1) entity_animate(me, "wave", LOOP_INF) end end function damage(me, attacker, bone, damageType, dmg) return false end function exitState(me) end