-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- S P O R E G E N E R A T O R -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.delay = 1.0 -- ================================================================================================ -- F U N C T I O N S -- ================================================================================================ function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_setAllDamageTargets(me, false) entity_initSkeletal(me, "sporeplant") --entity_generateCollisionMask(me) --entity_setCollideRadius(me, 32) entity_setState(me, STATE_IDLE) entity_setHealth(me, 3) entity_setDropChance(me, 20, 1) entity_setDeathParticleEffect(me, "TinyRedExplode") entity_setUpdateCull(me, 4000) end function postInit(me) v.n = getNaija() --entity_setTarget(me, v.n) end function update(me, dt) if v.delay > 0 then v.delay = v.delay - dt else local ent = createEntity("SongSpore", "", entity_x(me) + math.random(100) - math.random(100), entity_y(me) + math.random(100) - math.random(100)) entity_rotate(ent, entity_getRotation(me)) v.delay = math.random(3)+4 end end function enterState(me) end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return true end function animationKey(me, key) end function hitSurface(me) --debugLog("HIT") end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end