-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- TURTLE -- ================================================================================================ v.hasShell = true v.pullTime = 1 v.escapeTimer = 0 v.escaping = false v.isShell = false v.dir = -1 v.bone_shell = 0 v.bone_body = 0 v.goDelay = 10 function v.commonInit(me, shell) v.hasShell = shell local layer = 1 if not shell then layer = 0 end setupBasicEntity( me, "", -- texture 3, -- health 1, -- manaballamount 1, -- exp 0, -- money 64, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 4000, -- updateCull -1: disabled, default: 4000 layer ) entity_initSkeletal(me, "Turtle") entity_setCollideRadius(me, 32) entity_setMaxSpeed(me, 300) entity_setEntityType(me, ET_ENEMY) entity_setDropChance(me, 100, 5) v.bone_shell = entity_getBoneByName(me, "Shell") v.bone_body = entity_getBoneByName(me, "Body") if v.hasShell then --entity_setColor(me, 0, 1, 0) entity_setProperty(me, EP_MOVABLE, true) else bone_alpha(v.bone_shell, 0, 0.1) entity_setMaxSpeed(me, 600) --entity_setColor(me, 1, 1, 1) end entity_animate(me, "idle", LOOP_INF) entity_setDeathParticleEffect(me, "TinyGreenExplode") entity_addRandomVel(me, 1000) end function update(me, dt) entity_handleShotCollisions(me) if v.isShell then entity_setDamageTarget(me, DT_AVATAR_LIZAP, false) entity_setDamageTarget(me, DT_AVATAR_PET, false) end --[[ if v.hasShell or v.isShell then entity_touchAvatarDamage(me, 32, 1, 1200) else entity_touchAvatarDamage(me, 32, 0, 1200) end ]]-- if not v.isShell then entity_rotateToVel(me, 0.1) if v.goDelay > 0 and not entity_isBeingPulled(me) then v.goDelay = v.goDelay - dt if v.goDelay < 0 then entity_addRandomVel(me, 1000) v.goDelay = 2 + math.random(5) end end else entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false) entity_setDamageTarget(me, DT_AVATAR_SHOCK, false) end if v.hasShell then entity_touchAvatarDamage(me, 32, 1, 1200) if entity_isBeingPulled(me) then entity_setMaxSpeedLerp(me, 0.2, 0.5) v.pullTime = v.pullTime - dt local x, y = entity_getVectorToEntity(getNaija(), me) if v.pullTime < 0 then v.hasShell = false v.isShell = true avatar_setPullTarget(0) --entity_setProperty(me, EP_MOVABLE, false) bone_alpha(v.bone_body, 0, 0.1) entity_setWeight(me, 300) --debugLog("**** PULLED off SHELL!") entity_createEntity(me, "TurtleNoShell") --[[ entity_setProperty(me, EP_MOVABLE, true) entity_setProperty(me, EP_BLOCKER, true) avatar_setPullTarget(0) ]]-- entity_setMaxSpeedLerp(me, 1, 0.2) playSfx("popshell") end if not vector_isLength2DIn(x, y, 300) and not v.escaping then end if v.hasShell then if x ~= 0 or y ~= 0 then --[[ x, y = vector_setLength(x, y, 1000*dt) entity_addVel(getNaija(), x, y) ]]-- --entity_addVel(me, -5000*dt, 0) --[[ ex, ey = vector_setLength(x, y, -10000*dt) entity_clearVel(me) entity_addVel(me, ex, ey) ]]-- v.escapeTimer = v.escapeTimer + dt if v.escapeTimer < 3 then entity_addVel(me, v.dir*5000*dt, 0) --[[ if x ~= 0 then ex,ey = vector_setLength(x, 0, -5000*dt) v.escaping = true entity_addVel(me, ex, ey) --entity_addVel(getNaija(), x, y) end ]]-- elseif v.escapeTimer > 6 then v.escaping = false v.escapeTimer = 0 if v.dir < 0 then v.dir = 1 else v.dir = -1 end end end end else entity_setMaxSpeedLerp(me, 1, 0.5) end end if not v.isShell then entity_doEntityAvoidance(me, dt, 32, 1.0) entity_doCollisionAvoidance(me, dt, 6, 1.0) end entity_updateMovement(me, dt) end function enterState(me) end function exitState(me) end function hitSurface(me) --entity_sound(me, "rock-hit") end function damage(me, attacker, bone, damageType, dmg) if v.hasShell or v.isShell then playSfx("noeffect") return false end return true end function activate(me) end function dieNormal(me) if not v.isShell and not v.hasShell then spawnIngredient("TurtleMeat", entity_x(me), entity_y(me)) end end