-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.energyGod = 0 function init(me) v.energyGod = getEntity("EnergyGod") node_setCursorActivation(me, false) if getStory() >= 5.1 then entity_delete(v.energyGod) v.energyGod = 0 end end function song(me, song) if isStory(5) then if song == SONG_ENERGYFORM then entity_flipToEntity(getNaija(), v.energyGod) wnd(1) txt("At last, I am free. Now use the gift of my spirit, little Naija.") --txt("ENERGY GOD FADES AWAY") wnd(0) entity_delete(v.energyGod, 3) watch(3) voice("naija_energyform") setStory(5.1) end end end function update(me, dt) if getStory()<5 then if entity_x(getNaija()) < node_x(me) then local naija = getNaija() local energyDoor = node_getNearestEntity(me, "EnergyDoor") if energyDoor ~= 0 then entity_setState(energyDoor, STATE_CLOSE) end entity_idle(naija) entity_clearVel(naija) setStory(5) watch(3.1) entity_flipToEntity(naija, v.energyGod) wnd(1) txt("Creature: Who goes there?") txt("Naija: It... it is I, Naija.") txt("Creature: Naija... what a beautiful name.") txt("Naija: Beautiful?") txt("Creature: Come closer, little Naija.") wnd(0) entity_swimToNode(naija, getNode("ENERGYGOD_NAIJA")) entity_watchForPath(naija) cam_toNode(getNode("ENERGYGOD_CAM")) wnd(1) txt("Naija: ...") txt("Naija: In the name of the Old Father! What kind of foul creature are you?") txt("Nerhaji: Ha! Foul? I am Nerhaji! Once I was as mighty a God as any. Now reduced to this form... it is more than foul, it is sacrilege.") wnd(0) -- [[ACTION... --txt("Action: ENERGY GOD GRABS NAIJA") entity_animate(v.energyGod, "grabTransition") watch(0.25) -- ...ACTION]] setNaijaHeadTexture("Pain") entity_animate(getNaija(), "trapped", LOOP_INF) entity_animate(v.energyGod, "grabLoop", LOOP_INF) watch(1) wnds(1) txt("Naija: What? Put me down!") txt("Nerhaji: You are a defiant one, indeed. One I would have called a sinner, so long ago. One who would have been fed to me, as nothing more than a tasty morsel.") txt("Naija: *pain* Let... me... go!") -- [[ACTIoN... txt("Action: SQUEEZING SOUND") -- ...ActioN]] --entity_animate(getNaija(), "trapped2", LOOP_INF) txt("Nerhaji: This pain you feel Naija, does it make you feel alive?") txt("Naija: *pain* What...?") txt("Nerhaji: Your bones could be crushed in an instant. Your spirit extinguished from this realm forever.") txt("Naija: *pain* ...") txt("Nerhaji: You may very well be asking yourself, 'Why am I still alive?'") txt("Nerhaji: The answer is simple.") txt("Nerhaji: It is by my grace that you are allowed to continue squirming in my mighty grasp.") txt("Nerhaji: For you see, Naija; I need something from you.") txt("Nerhaji: I require a gift, and it is a gift that even a frail mortal as yourself, can provide.") txt("Naija: *pain* What... do you want...") txt("Nerhaji: Quite simply, Naija, I am old. I am tired.") txt("Nerhaji: I have spent an eternity in this place, longing to be free.") txt("Naija: *pain* What... makes you think... that I would free you...") txt("Nerhaji: Ha! As if I would desire to rule in this dying age. No, Naija... I wish to be free from existence.") txt("Naija: You want to... die?") wnd(0) entity_animate(v.energyGod, "idle", LOOP_INF) --ENERGY GOD RELASES NAIJA setNaijaHeadTexture("") entity_idle(naija) entity_swimToNode(naija, getNode("NAIJA_BACKOFF")) entity_watchForPath(naija) entity_flipToEntity(naija, v.energyGod) wnd(1) txt("Nerhaji: What was truly me has long since died. All that remains is to free my spirit.") txt("Nerhaji: I will teach you the Song that will bind me to the void, once and for all.") wnd(0) cam_toEntity(naija) -- gain energy form song learnSong(SONG_ENERGYFORM) end end end