-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.noteDown = -1 v.note1 = -1 v.note2 = -1 v.note3 = -1 v.ingToSpawn = "" v.entToSpawn = "" v.amount = 0 function init(me) setupEntity(me) entity_initSkeletal(me, "ancient-bulb") entity_setEntityType(me, ET_NEUTRAL) --entity_setCollideRadius(me, 0) entity_setState(me, STATE_IDLE) entity_setMaxSpeed(me, 1200) entity_offset(me, 0, 10, 1, -1, 1, 1) entity_setUpdateCull(me, 2000) entity_animate(me, "idle") v.note2 = getRandNote() entity_setColor(me, getNoteColor(v.note2)) entity_setEntityLayer(me, 1) local n1 = getNearestNodeByType(entity_x(me), entity_y(me), PATH_SETING) if n1 ~= 0 and node_isEntityIn(n1, me) then v.ingToSpawn = node_getContent(n1) v.amount = node_getAmount(n1) if v.amount == 0 then v.amount = 1 end else local n2 = getNearestNodeByType(entity_x(me), entity_y(me), PATH_SETENT) if n2 ~= 0 and node_isEntityIn(n2, me) then v.entToSpawn = node_getContent(n2) v.amount = node_getAmount(n2) if v.amount == 0 then v.amount = 1 end end end end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) if v.noteDown ~= -1 and entity_isEntityInRange(me, v.n, 800) then local rotspd = 0.8 if v.noteDown == v.note2 then entity_moveTowardsTarget(me, dt, 1000) entity_setMaxSpeedLerp(me, 2.0, 0) entity_rotateToVel(me, rotspd) elseif v.noteDown == v.note1 or v.noteDown == v.note3 then entity_moveTowardsTarget(me, dt, 500) if entity_doEntityAvoidance(me, dt, 128, 1.0) then entity_setMaxSpeedLerp(me, 0.2) else entity_setMaxSpeedLerp(me, 1, 0.2) end entity_rotateToVel(me, rotspd) end else v.noteDown = -1 entity_rotate(me, 0, 0.5, 0, 0, 1) entity_setMaxSpeedLerp(me, 0.2, 2) end entity_doFriction(me, dt, 200) entity_updateMovement(me, dt) entity_handleShotCollisions(me) end function enterState(me) if entity_isState(me, STATE_IDLE) then elseif entity_isState(me, STATE_OPEN) then end end function exitState(me) if entity_isState(me, STATE_OPEN) then if entity_isFlag(me, 0) then entity_setStateTime(me, 1) entity_setFlag(me, 1) local bx, by = bone_getWorldPosition(v.bulb) if v.ingToSpawn ~= "" or v.entToSpawn ~= "" then playSfx("secret") end if v.ingToSpawn ~= "" then for i=1,v.amount do spawnIngredient(v.ingToSpawn, bx, by, 1, (i==1)) end elseif v.entToSpawn ~= "" then for i=1,v.amount do createEntity(v.entToSpawn, "", bx, by) end end end end end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) v.noteDown = note end function songNoteDone(me, note) v.noteDown = -1 end function song(me, song) end function activate(me) end