-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- LESSER WURM -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.chaseDelay = 0 v.pushDelay = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "LesserWurm-Head", -- texture 15, -- health 1, -- manaballamount 2, -- exp 1, -- money 32, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 128, -- sprite width 256, -- sprite height 0, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 5000 -- updateCull -1: disabled, default: 4000 ) --entity_initSkeletal(me, "LesserWurm") --entity_flipVertical(me) -- fix the head orientation entity_initSegments( me, 6, -- num segments 48, -- minDist 48, -- maxDist "LesserWurm-Seg1", -- body tex "LesserWurm-Seg5", -- tail tex 128, -- width 128, -- height 0, -- taper 0 -- reverse segment direction ) entity_setSegmentTexture(me, 2, "LesserWurm-Seg2") entity_setSegmentTexture(me, 3, "LesserWurm-Seg3") entity_setSegmentTexture(me, 4, "LesserWurm-Seg4") entity_setDeathParticleEffect(me, "Explode") entity_scale(me, 1, 1) end function update(me, dt) entity_handleShotCollisions(me) v.pushDelay = v.pushDelay - dt if v.pushDelay <= 0 then entity_addRandomVel(me, 1000) v.pushDelay = 1 + math.random(2) end --[[ if entity_hasTarget(me) then if entity_isTargetInRange(me, 64) then entity_hurtTarget(me, 1) entity_pushTarget(me, 400) end end ]]-- if v.chaseDelay > 0 then v.chaseDelay = v.chaseDelay - dt if v.chaseDelay < 0 then v.chaseDelay = 0 end end if entity_getState(me)==STATE_IDLE then if not entity_hasTarget(me) then entity_findTarget(me, 800) else if v.chaseDelay == 0 then if entity_isTargetInRange(me, 1000) then if entity_getHealth(me) < 4 then entity_setMaxSpeed(me, 600) entity_moveTowardsTarget(me, dt, 1500) else entity_setMaxSpeed(me, 400) entity_moveTowardsTarget(me, dt, 1000) end else entity_setMaxSpeed(me, 100) end end end end --entity_doEntityAvoidance(me, dt, 200, 0.1) if entity_velx(me) < 0 and not entity_isFlippedHorizontal(me) then entity_flipHorizontal(me) elseif entity_velx(me) > 0 and entity_isFlippedHorizontal(me) then entity_flipHorizontal(me) end entity_doCollisionAvoidance(me, dt, 5, 1) entity_updateMovement(me, dt) entity_rotateToVel(me, 0.1) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_setMaxSpeed(me, 800) end end function exitState(me) end