-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- L U M I T E -- ================================================================================================ -- entity specific local STATE_STUNNED = 1000 local STATE_GRABBED = 1001 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init() setupBasicEntity( "Lumite", -- texture 3, -- health 0, -- manaballamount 1, -- exp 0, -- money 16, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 32, -- sprite width 32, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 5000, -- updateCull -1: disabled, default: 4000 2 -- layer 0: below avatar, 1: above avatar, 2: dark layer ) entity_initPart("Glow", "lumite-glow", 0, 0, 1) entity_partWidthHeight("Glow", 900, 900) entity_partBlendType("Glow", 1) end function update(dt) if entity_getState()==STATE_IDLE then if not entity_hasTarget() then entity_findTarget(800) --entity_partAlpha("Glow", -1, 0, 0.1) else if not entity_isTargetInRange(300) then entity_moveTowardsTarget(dt, 1000) else entity_moveTowardsTarget(dt, -1500) end --[[ dist = entity_getDistanceToTarget() totalDist = 600 if dist > totalDist then entity_partAlpha("Glow", -1, 0.1) else entity_partAlpha("Glow", -1, ((totalDist-dist)/totalDist)*0.5+0.1) end ]]-- end entity_doSpellAvoidance(dt, 200, 0.5) entity_doCollisionAvoidance(dt, 5, 1) entity_doEntityAvoidance(dt, 64, 0.5) entity_updateMovement(dt) if entity_getHealth() == 1 then entity_setState(STATE_STUNNED) end entity_rotateToVel(0.1) elseif entity_getState()==STATE_STUNNED then entity_doFriction(dt, 400) if entity_isTargetInRange(64) then entity_setState(STATE_GRABBED) end end end function enterState() if entity_getState()==STATE_IDLE then entity_setMaxSpeed(500) elseif entity_getState()==STATE_DEAD then entity_partAlpha("Glow", -1, 0, 0.1) elseif entity_getState()==STATE_GRABBED then pickupItem("Lumite", 1) --msg1("Naija: Got one!") entity_partAlpha("Glow", -1, 0, 0.1) entity_delete() if getItem("Lumite")>=2 and getFlag("Q2")==0 and getFlag("Q2-intro")>0 then setFlag("Q2", 1) conversation("Q2-collectedLumites") end end end function exitState() end function hitSurface() end