-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end local STATE_RUNOFF = 1000 v.n = 0 v.following = false v.seen = false v.spinning = false v.followMia = false v.fade = false v.singTimer = 0 v.rot = 0 v.glowBody = 0 v.body = 0 v.runNode = 0 local function normalSegs(me) bone_setSegs(entity_getBoneByIdx(me, 0), 2, 8, 0.7, 0.7, -0.02, 0, 6, 1) end local function singSegs(me) bone_setSegs(entity_getBoneByIdx(me, 0), 2, 8, 0.7, 0.7, 0.02, 0, 6, 1) end function init(me) setupEntity(me) entity_setEntityType(me, ET_NEUTRAL) entity_initSkeletal(me, "Ompo") entity_setEntityLayer(me, 1) --entity_generateCollisionMask(me) entity_scale(me, 0.7, 0.7) entity_setState(me, STATE_IDLE) normalSegs(me) v.glowBody = entity_getBoneByIdx(me,2) v.body = entity_getBoneByIdx(me, 0) entity_alpha(me, 1) bone_alpha(v.glowBody, 0) bone_setBlendType(v.glowBody, BLEND_ADD) entity_scale(me, 0.6, 0.6) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) v.runNode = getNode("OMPORUNOFF") end function update(me, dt) if entity_isState(me, STATE_IDLE) then if not v.following then entity_doCollisionAvoidance(me, dt, 2, 1) if v.following then entity_moveTowardsTarget(me, dt, 800) else if entity_isEntityInRange(me, v.n, 512) then v.following = true entity_moveTowardsTarget(me, dt, 800) if isFlag(FLAG_OMPO, 2) then setFlag(FLAG_OMPO, 3) playSfx("Ompo") emote(EMOTE_NAIJALAUGH) end end end entity_flipToVel(me) entity_updateMovement(me, dt) else local tar if v.followMia then tar = getEntity("13_MainArea") esetv(me, EV_LOOKAT, 0) else tar = entity_getNearestEntity(me, "13_MainArea", 1024) if tar == 0 then tar = v.n end end v.rot = v.rot + dt*0.2 if avatar_isSinging() then v.rot = v.rot + dt*0.2 end if v.rot > 1 then v.rot = v.rot - 1 end local dist = 100 if tar == v.n then if avatar_isSinging() then dist = 150 end else if v.fade then dist = 32 else dist = 200 end end local t = 0 local x = 0 local y = 0 if avatar_isRolling() then dist = 90 t = v.rot * 6.28 else t = v.rot * 6.28 end if not entity_isEntityInRange(me, tar, 2024) then entity_setPosition(me, entity_x(tar)+x, entity_y(tar)+y) end local a = t x = x + math.sin(a)*dist y = y + math.cos(a)*dist if tar ~= v.n then if v.fade then entity_setPosition(me, entity_x(tar)+x, entity_y(tar)+y, 0.2) else entity_setPosition(me, entity_x(tar)+x, entity_y(tar)+y, 2) end elseif avatar_isSinging() then entity_setPosition(me, entity_x(tar)+x, entity_y(tar)+y, 0.2) else entity_setPosition(me, entity_x(tar)+x, entity_y(tar)+y, 0.6) end if tar == v.n then if not avatar_isSinging() then entity_flipToEntity(me, v.n) end if avatar_isSinging() then v.singTimer = v.singTimer + dt if v.singTimer > 4 then v.singTimer = 0 - math.random(4) if chance(50) then emote(EMOTE_NAIJAGIGGLE) end if chance(75) then playSfx("Ompo") end entity_rotate(me, 0) entity_rotate(me, -360, 1, 0, 0, 1) end else v.singTimer = v.singTimer - dt *2 if v.singTimer < 0 then v.singTimer = 0 end end else entity_flipToEntity(me, tar) end end end entity_handleShotCollisions(me) if isFlag(FLAG_OMPO, 0) and not v.seen and entity_isEntityInRange(me, v.n, 300) then playSfx("Ompo") emote(EMOTE_NAIJAGIGGLE) v.seen = true end if v.runNode ~= 0 and node_isEntityIn(v.runNode, me) then entity_setState(me, STATE_OFF) end end v.cut = false function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_OFF) then --- flee if v.cut then return end v.cut = true debugLog("setting off") v.following = false local crack = getNode("CRACK") entity_idle(v.n) if entity_isfh(v.n) then entity_fh(v.n) end musicVolume(0.5, 1) watch(1) playSfx("Ompo") entity_offset(me, 0, -40, 0.2, 7, 1) watch(0.4) emote(EMOTE_NAIJAUGH) watch(0.6) watch(1) cam_toEntity(me) entity_setPosition(me, node_x(crack), node_y(crack, 3), 1, 0, 1) while entity_isInterpolating(me) do watch(FRAME_TIME) end entity_alpha(me, 0, 0.5) watch(0.5) cam_toEntity(v.n) watch(1) emote(EMOTE_NAIJASADSIGH) setFlag(FLAG_OMPO, 4) entity_delete(me) v.cut = false watch(1) musicVolume(1, 1) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function msg(me, msg) if msg=="fmia" then v.followMia = true esetv(me, EV_LOOKAT, 0) elseif msg=="fade" then setFlag(FLAG_OMPO, 2) entity_delete(me, 2) v.fade = true end end function songNote(me, note) local r,g,b = getNoteColor(note) --[[ r = 0.5 + r*0.5 g = 0.5 + g*0.5 b = 0.5 + b*0.5 entity_color(me, r, g, b, 0.1) ]]-- bone_setColor(v.glowBody, r, g, b, 0.2) bone_alpha(v.glowBody, 0.5) bone_scale(v.glowBody, 2, 2) bone_scale(v.glowBody, 5, 5, 0.5, -1, 1) --bone_scale(v.glowBody, --[[ if not v.spinning then v.spinning = true entity_rotate(me, 360+entity_getRotation(me), 1, -1) end ]]-- --bone_setBlendType(entity_getBoneByIdx(me,1), BLEND_ADD) end function songNoteDone(me, note) --bone_setColor(v.glowBody, 1, 1, 1, 1) bone_alpha(v.glowBody, 0, 4) --[[ if v.spinning then v.spinning = false entity_rotate(me, 0, 1, 0, 0, 1) end ]]-- end function song(me, song) end function activate(me) end