-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- rotfish-blob v.fireDelay = 1 v.moveTimer = 0 function init(me) setupBasicEntity( me, "rotfish-blob", -- texture 9, -- health 2, -- manaballamount 2, -- exp 1, -- money 64, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 4000 -- updateCull -1: disabled, default: 4000 ) entity_setDeathParticleEffect(me, "TinyRedExplode") entity_clampToSurface(me) entity_setSegs(me, 8, 8, 0.5, 0.9, 0, -0.02, 8, 1) end function update(me, dt) entity_handleShotCollisions(me) entity_touchAvatarDamage(me, 48, 1, 0.1) entity_moveAlongSurface(me, dt, 40, 6, 50) entity_rotateToSurfaceNormal(me, 0.1) v.moveTimer = v.moveTimer + dt if v.moveTimer > 8 then entity_switchSurfaceDirection(me) v.moveTimer = 0 end if not(entity_hasTarget(me)) then entity_findTarget(me, 1200) else if v.fireDelay > 0 then v.fireDelay = v.fireDelay - dt if v.fireDelay < 0 then -- FIXME: obsolete function --entity_fireAtTarget(me, "Purple", 1, 400, 10, 3, 64) v.fireDelay = 0.5 end end end end function enterState(me) if entity_isState(me, STATE_DEAD) then createEntity("Rotfish", "", entity_x(me), entity_y(me)-32) end end function exitState(me) end function hitSurface(me) end