-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- SCHOOL FISH 1 - Ze Grande Experimente! -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.lungeDelay = 0 -- prevents the nautilus from lunging over and over -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ -- initializes the entity function init(me) setupBasicEntity( me, "Fish-0001", -- texture 4, -- health 1, -- manaballamount 1, -- exp 1, -- money 32, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 64, -- sprite width 64, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) -1 -- updateCull -1: disabled, default: 4000 ) entity_setDeathParticleEffect(me, "TinyGreenExplode") entity_setDropChance(me, 50) entity_addVel(me, math.random(500)-250, math.random(500)-250) --[[ entity_initSegments( 25, -- num segments 2, -- minDist 12, -- maxDist "wurm-body", -- body tex "wurm-tail", -- tail tex 128, -- width 128, -- height 0.01, -- taper 0 -- reverse segment direction ) ]]-- end -- the entity's main update function function update(me, dt) entity_handleShotCollisions(me) --entity_moveTowardsGroupHeading(me, dt, 500) entity_moveTowardsGroupCenter(me, dt, 400) entity_moveTowardsGroupHeading(me, dt, 50) entity_doEntityAvoidance(me, dt, 64, 0.5) entity_doCollisionAvoidance(me, dt, 10, 0.5) entity_avgVel(me, 4) entity_setVelLen(me, 200) if (chance(1)) then v = math.random(4) if v == 0 then entity_applyGroupVel(me, -200, 200) elseif v == 1 then entity_applyGroupVel(me, 200, 200) elseif v == 2 then entity_applyGroupVel(me, 200, -200) elseif v == 3 then entity_applyGroupVel(me, -200, -200) end end --[[ entity_doCollisionAvoidance(me, dt, 8, 1.0) entity_doSpellAvoidance(me, dt, 200, 0.8) ]]-- --entity_avgVel(me, 4) entity_updateMovement(me, dt) --[[ if entity_velx(me) > 0 and not entity_isFlippedHorizontal(me) then entity_flipHorizontal(me) elseif entity_velx(me) < 0 and entity_isFlippedHorizontal(me) then entity_flipHorizontal(me) end ]]-- --entity_rotateToVel(me, 0.5, 90) end function enterState(me) if entity_getState(me)==STATE_IDLE then entity_setMaxSpeed(me, 200) end end function exitState(me) end function hitSurface(me) end