-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.singDelay = 0 function init(me) setupEntity(me) entity_setEntityType(me, ET_NEUTRAL) entity_setAllDamageTargets(me, false) entity_initSkeletal(me, "CC") entity_scale(me, 0.6, 0.6) entity_setState(me, STATE_IDLE) entity_setBeautyFlip(me, false) entity_fh(me) entity_setCullRadius(me, 256) loadSound("DualFormSong") end function postInit(me) v.n = getNaija() end function update(me, dt) if not hasSong(SONG_DUALFORM) and entity_isEntityInRange(me, v.n, 600) then v.singDelay = v.singDelay - dt if v.singDelay < 0 then v.singDelay = 10 debugLog("singing") playSfx("DualFormSong") end end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "touchCage", -1) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end local function freeLi(me) --[[ entity_flipToEntity(v.n, li) if isFlag(FLAG_SPIRIT_ERULIAN, 1) and isFlag(FLAG_SPIRIT_KROTITE, 1) and isFlag(FLAG_SPIRIT_DRUNIAD, 1) and isFlag(FLAG_SPIRIT_DRASK, 1) then debugLog("FREE LI!") if not hasLi() then li = entity_getNearestEntity(me, "Li") if li ~= 0 and entity_isEntityInRange(v.n, li, 512) then cam_toEntity(li) watch(2) setFlag(FLAG_LI, 100) entity_setState(li, STATE_IDLE) setLi(li) watch(2) cam_toEntity(v.n) setFlag(FLAG_FINAL, FINAL_FREEDLI) learnSong(SONG_DUALFORM) end end else debugLog("NEED MORE SPIRITS!") end ]]-- end function song(me, song) if song == SONG_ANIMA then end end --[[ v.curNote = 0 function songNoteDone(me, note) if v.curNote == 0 and note == 1 then v.curNote = 1 elseif curNote == 1 and note == 3 then v.curNote = 2 elseif curNote == 2 and note == 4 then v.curNote = 3 elseif curNote == 3 and note == 5 then v.curNote = 4 freeLi(me) else v.curNote = 0 end end ]]-- function activate(me) end