-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- CrystalHolder v.charge = 0 v.delay = 1 v.glow = 0 v.crystal = 0 v.lx = 0 v.ly = 0 v.setWaterLevel = false local STATE_DROPPED = 1000 local STATE_ROTATE = 1001 function init(me) setupEntity(me) --entity_setProperty(me, EP_SOLID, true) entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false) entity_setProperty(me, EP_MOVABLE, true) entity_setCollideRadius(me, 32) entity_setMaxSpeed(me, 450) --entity_setMaxSpeed(me, 600) entity_setEntityType(me, ET_NEUTRAL) entity_initSkeletal(me, "CrystalHolder") entity_animate(me, "idle") v.glow = entity_getBoneByName(me, "Glow") v.crystal = entity_getBoneByName(me, "Crystal") bone_alpha(v.glow, 0) entity_setCanLeaveWater(me, 1) --entity_setProperty(me, EP_BATTERY, true) end function postInit(me) --v.lx,v.ly = entity_getPosition(me) end function update(me, dt) if not v.setWaterLevel then v.lx,v.ly = entity_getPosition(me) entity_setPosition(me, entity_x(me), getWaterLevel()) if not entity_isNearObstruction(me, 1) then v.ly = getWaterLevel(me) end end --if not entity_isState(me, STATE_CHARGED) then entity_handleShotCollisions(me) --end --[[ if not entity_isState(me, STATE_INHOLDER) then entity_updateMovement(me, dt) end ]]-- entity_updateMovement(me, dt) entity_updateCurrents(me) if not entity_isBeingPulled(me) then entity_clearVel(me) end if entity_isState(me, STATE_IDLE) then local node = entity_getNearestNode(me, "LIGHT") if node ~= 0 and node_isEntityIn(node, me) then -- charging --debugLog(string.format("charge:%f", charge)) v.charge = v.charge + dt if v.charge > 2 then entity_setState(me, STATE_CHARGED, 2) end else if v.charge > 0 then v.charge = v.charge - dt if v.charge < 0 then v.charge = 0 end end end end if entity_isState(me, STATE_ROTATE) then if not entity_isAnimating(me) then entity_setState(me, STATE_DROPPED) end end local levelDiff = math.abs(entity_y(me)-getWaterLevel()) if entity_isState(me, STATE_IDLE) then --debugLog(string.format("diff: %f", levelDiff)) if levelDiff > 50 then --debugLog("setting false") entity_setProperty(me, EP_MOVABLE, false) else --debugLog("setting true") entity_setProperty(me, EP_MOVABLE, true) end end if levelDiff < 100 then entity_setPosition(me, entity_x(me), getWaterLevel()) end if entity_isNearObstruction(me, 1) then entity_setPosition(me, v.lx, v.ly) end v.lx, v.ly = entity_getPosition(me) end function enterState(me) if entity_isState(me, STATE_CHARGED) then entity_setProperty(me, EP_MOVABLE, false) bone_alpha(v.glow, 1, 1) elseif entity_isState(me, STATE_ROTATE) then entity_animate(me, "rotate") elseif entity_isState(me, STATE_DROPPED) then entity_setProperty(me, EP_MOVABLE, false) bone_alpha(v.crystal, 0) bone_alpha(v.glow, 0) local x, y = bone_getWorldPosition(v.crystal) local ent = createEntity("LightCrystalCharged", "", x, y) entity_rotate(ent, 180) end end function exitState(me) if entity_isState(me, STATE_CHARGED) then entity_setState(me, STATE_ROTATE) end end function hitSurface(me) --entity_sound(me, "rock-hit") end function damage(me, attacker, bone, damageType, dmg) return false end function activate(me) end