-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- ENERGY ORB -- ================================================================================================ v.charge = 0 v.delay = 1 -- REMEMBER TO UPDATE ENERGYORBCRACKED WHEN CHANGING THIS FILE! -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupEntity(me, "EnergyOrb") --entity_setProperty(me, EP_SOLID, true) entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false) entity_setProperty(me, EP_MOVABLE, true) entity_setWeight(me, 200) entity_setCollideRadius(me, 32) entity_setName(me, "EnergyOrb") entity_setMaxSpeed(me, 450) --entity_setMaxSpeed(me, 600) entity_setEntityType(me, ET_ENEMY) entity_setAllDamageTargets(me, false) entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true) entity_setDamageTarget(me, DT_AVATAR_SHOCK, true) --entity_setBounceType(me, BOUNCE_REAL) --entity_setProperty(me, EP_BATTERY, true) end function update(me, dt) --if not entity_isState(me, STATE_CHARGED) then entity_handleShotCollisions(me) --end --[[ if not entity_isState(me, STATE_INHOLDER) then entity_updateMovement(me, dt) end ]]-- entity_updateMovement(me, dt) entity_updateCurrents(me) if not entity_isState(me, STATE_CHARGED) then v.delay = v.delay - dt if v.delay < 0 then v.delay = 0.5 v.charge = v.charge - 1 if v.charge < 0 then v.charge = 0 end end end end function enterState(me) if entity_isState(me, STATE_CHARGED) then debugLog("state charged!") entity_setTexture(me, "EnergyOrb-Charged") entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false) entity_setDamageTarget(me, DT_AVATAR_SHOCK, false) --msg("CHARGED") elseif entity_isState(me, STATE_INHOLDER) then entity_setWeight(me, 0) entity_clearVel(me) end end function exitState(me) end function hitSurface(me) --entity_sound(me, "rock-hit") end function damage(me, attacker, bone, damageType, dmg) if not entity_isState(me, STATE_CHARGED) then if damageType == DT_AVATAR_ENERGYBLAST then --v.charge = v.charge + dmg elseif damageType == DT_AVATAR_SHOCK then v.charge = v.charge + 10 end if v.charge >= 10 then playSfx("EnergyOrbCharge") spawnParticleEffect("EnergyOrbCharge", entity_x(me), entity_y(me)) entity_setState(me, STATE_CHARGED) end end return false end function activate(me) end