-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- =============================================================================================== -- SPORE CHILD -- ================================================================================================ v.growth = 0 v.growTime = 5 v.growEmitter = 0 v.seekEnemy = 0 v.seekEnemyDelay = 1.5 v.minSpeed = 450 v.maxSpeed = 700 v.backAway = 0 v.backAwayTime = 0.75 v.myType = 1 function init(me) setupBasicEntity( me, "SporeChildSeed", -- texture 1, -- health 2, -- manaballamount 2, -- exp 10, -- money 16, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 64, -- sprite width 64, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) -1, -- updateCull -1: disabled, default: 4000 1 ) entity_initEmitter(me, v.growEmitter, "SporeSeedGrow") entity_setCollideRadius(me, 64) entity_setEntityType(me, ET_ENEMY) entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false) entity_setDamageTarget(me, DT_AVATAR_SHOCK, false) entity_setDamageTarget(me, DT_AVATAR_BITE, true) --entity_setDamageTarget(me, DT_AVATAR_VOMIT, false) --entity_setDamageTarget(me, DT_AVATAR_SPORECHILD, false) entity_setState(me, STATE_SEED) entity_setWeight(me, 100) v.seekEnemy = v.seekEnemyDelay end function update(me, dt) entity_handleShotCollisions(me) entity_updateMovement(me, dt) if entity_isState(me, STATE_SEED) then end end function hitSurface(me) entity_delete(me) createEntity("UberVine", "", entity_x(me), entity_y(me)) end function enterState(me) if entity_isState(me, STATE_SEED) then end end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_AVATAR_ENERGYBLAST then return false end if damageType == DT_AVATAR_BITE then debugLog("bite!!") entity_delete(me) return true end return true end function exitState(me) end