-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- G R O U N D S H O C K E R A T T A C K -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.direction = 0 v.life = 0.87 -- ================================================================================================ -- F U N C T I O N S -- ================================================================================================ function v.commonInit(me, dir) setupBasicEntity( me, "GroundShocker/Shell", -- texture 7, -- health 1, -- manaballamount 0, -- exp 0, -- money 64, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 2000 -- updateCull -1: disabled, default: 4000 ) entity_setDeathParticleEffect(me, "Explode") entity_setAllDamageTargets(me, false) esetv(me, EV_WALLOUT, 4) esetvf(me, EV_CLAMPTRANSF, 0.2) entity_clampToSurface(me) --entity_scale(me, 0.87, 0.87) --entity_alpha(me, 0.87) entity_alpha(me, 0) entity_scale(me, 0) v.direction = dir end function postInit(me) entity_setState(me, STATE_IDLE) -- FLIP HORIZONTALLY if v.direction >= 1 then entity_fh(me) entity_switchSurfaceDirection(me) end end function update(me, dt) -- DESTROY AFTER TIME v.life = v.life - dt if v.life <= 0 then entity_alpha(me, 0, 0.23) entity_scale(me, 0, 0, 0.23) entity_delete(me, 0.23) spawnParticleEffect("GroundShockerShellDestroy", entity_x(me), entity_y(me)) end spawnParticleEffect("GroundShockerAttack", entity_x(me), entity_y(me)) -- MOVE ALONG SURFACE if eisv(me, EV_CLAMPING, 0) then entity_moveAlongSurface(me, dt, 640) end entity_rotateToSurfaceNormal(me, 0.1) entity_touchAvatarDamage(me, 64, 0.69, 420) end function enterState(me) if entity_getState(me) == STATE_IDLE then entity_animate(me, "idle", LOOP_INF) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function hitSurface(me) end