-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- HEALTH PLANT -- ================================================================================================ v.particleDelay = 0 v.out = 32 -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "HealthPlant", -- texture 15, -- health 2, -- manaballamount 2, -- exp 1, -- money 32, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 64, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 2000 -- updateCull -1: disabled, default: 4000 ) entity_setEntityType(me, ET_NEUTRAL) entity_setSegs(me, 2, 8, 0.3, 0.1, -0.018, 0, 6, 0) end function update(me, dt) if entity_isState(me, STATE_IDLE) then v.particleDelay = v.particleDelay - dt if v.particleDelay < 0 then v.particleDelay = 0.6 local nx, ny = entity_getNormal(me) nx = nx * v.out ny = ny * v.out spawnParticleEffect("HealthPlantGlow", entity_x(me)+nx, entity_y(me)+ny) end if entity_isEntityInRange(me, getNaija(), 64) then spawnManaBall(entity_x(getNaija()), entity_y(getNaija()), 1) entity_setState(me, STATE_USED) elseif entity_isEntityInRange(me, getNaija(), 580) and avatar_isRolling() then local nx, ny = entity_getNormal(me) nx = nx * v.out ny = ny * v.out spawnManaBall(entity_x(me)+nx, entity_y(me)+ny, 1) entity_setState(me, STATE_USED) end elseif entity_isState(me, STATE_USED) then end end function enterState(me) if entity_isState(me, STATE_USED) then elseif entity_isState(me, STATE_IDLE) then end end function animationKey(me, key) end function exitState(me) end function hitSurface(me) end