-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- H Y D R A W U R M -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.chaseDelay = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity(me, "wurm-head", -- texture 24, -- health 1, -- manaballamount 2, -- exp 1, -- money 32, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 256, -- sprite width 256, -- sprite height 0, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 5000 -- updateCull -1: disabled, default: 4000 ) entity_flipVertical(me) -- fix the head orientation entity_initSegments(me, 8, -- num segments 2, -- minDist 26, -- maxDist "wurm-body", -- body tex "wurm-tail", -- tail tex 256, -- width 256, -- height 0.05, -- taper 0 -- reverse segment direction ) entity_setDeathParticleEffect(me, "TinyRedExplode") end function update(me, dt) entity_handleShotCollisions(me) if entity_hasTarget(me) then if entity_isTargetInRange(me, 64) then entity_hurtTarget(me, 1) entity_pushTarget(me, 400) end end if v.chaseDelay > 0 then v.chaseDelay = v.chaseDelay - dt if v.chaseDelay < 0 then v.chaseDelay = 0 end end if entity_getState(me)==STATE_IDLE then if not entity_hasTarget(me) then entity_findTarget(me, 400) else --if v.chaseDelay==0 then if entity_isTargetInRange(me, 1000) then if entity_getHealth(me) < 6 then entity_setMaxSpeed(me, 450) entity_moveTowardsTarget(me, dt, 1500) else entity_setMaxSpeed(me, 380) entity_moveTowardsTarget(me, dt, 1000) end else entity_setMaxSpeed(me, 100) end --end entity_doEntityAvoidance(me, dt, 200, 0.1) if entity_getHealth(me) < 4 then entity_doSpellAvoidance(me, dt, 64, 0.5); end entity_doCollisionAvoidance(me, dt, 5, 1) entity_updateMovement(me, dt) entity_rotateToVel(me, 0.1) end end end function enterState(me) if entity_isState(me, STATE_DEAD) then spawnParticleEffect("WurmDie", entity_getPosition(me)) end end function exitState(me) end function damage(me) entity_findTarget(me, 1000) return true end function dieNormal(me) spawnIngredient("SmallEgg", entity_x(me), entity_y(me)) end