-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- M A U L -- ================================================================================================ -- entity specific local STATE_FIRE = 1000 local STATE_PULLBACK = 1001 v.fireDelay = 0 v.spread = 5 v.dir = 0 v.n = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "Loper", -- texture 12, -- health 1, -- manaballamount 1, -- exp 1, -- money 20, -- collideRadius STATE_IDLE, -- initState 64, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) -1 -- updateCull -1: disabled, default: 4000 ) entity_setDropChance(me, 10) --entity_setSegs(me, 16, 2, 0.2, 0.2, 0, -0.03, 32, 0) entity_setDeathParticleEffect(me, "TinyRedExplode") v.n = getNaija() entity_setTarget(me, v.n) entity_setEatType(me, EAT_FILE, "Loper") end function update(me, dt) entity_handleShotCollisions(me) entity_touchAvatarDamage(me, 20, 1, 1200) if v.dir == 0 then entity_addVel(me, -1000, 0) else entity_addVel(me, 1000, 0) end if entity_isEntityInRange(me, v.n, 512) then if (entity_isFlippedHorizontal(me) and entity_x(v.n) > entity_x(me)) or (not entity_isFlippedHorizontal(me) and entity_x(v.n) <= entity_x(me)) then entity_setMaxSpeedLerp(me, 0.5, 0.2) v.fireDelay = v.fireDelay + dt if v.fireDelay > 0.2 then v.fireDelay = 0 if v.spread < 0 then v.spread = 6 end v.spread = v.spread - 1 if v.spread == 0 then v.spread = -1 v.fireDelay = -1 else local s = createShot("Loper", me, entity_getTarget(me)) --[[ s = entity_fireAtTarget(me, "Purple", 1, 500, 800, 3, 64) shot_setNice(s, "Shots/FatSpine", "", "SpineHit") ]]-- end end end else if v.fireDelay < 0 then v.fireDelay= v.fireDelay + dt end entity_setMaxSpeedLerp(me, 1.0, 0.2) end entity_updateMovement(me, dt) end function enterState(me) end function exitState(me) end function hitSurface(me) entity_flipHorizontal(me) if v.dir == 0 then v.dir = 1 elseif v.dir == 1 then v.dir = 0 end end function activate(me) end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_AVATAR_BITE then entity_changeHealth(me, -6) end return true end function dieNormal(me) if chance(35) then spawnIngredient("GlowingEgg", entity_getPosition(me)) end end