-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.tongueTarget = 0 v.tongue = 0 v.sx = 0 v.sy = 0 v.attackDelay = 1 function init(me) setupEntity(me) entity_setEntityLayer(me, -2) entity_setEntityType(me, ET_ENEMY) entity_initSkeletal(me, "MossHead") --[[ entity_setAllDamageTargets(me, false) entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true) entity_setDamageTarget(me, DT_AVATAR_BITE, true) ]]-- entity_generateCollisionMask(me) entity_setState(me, STATE_IDLE) v.tongueTarget = entity_getBoneByName(me, "TongueTarget") v.tongue = entity_getBoneByName(me, "Tongue") bone_alpha(v.tongueTarget) entity_scale(me, 1.5, 1.5) v.sx, v.sy = entity_getScale(me) entity_setCullRadius(me, 1024) entity_setUpdateCull(me, 2000) entity_setDeathScene(me, true) entity_setHealth(me, 6) entity_setEatType(me, EAT_NONE) loadSound("MossHead") entity_setDamageTarget(me, DT_AVATAR_PET, false) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) local node = entity_getNearestNode(me, "FLIP") if node ~=0 then if node_isEntityIn(node, me) then entity_fh(me) end end end function update(me, dt) entity_clearTargetPoints(me) if entity_isState(me, STATE_IDLE) then v.attackDelay = v.attackDelay - dt if v.attackDelay < 0 then if entity_isEntityInRange(me, v.n, 280*v.sx) and not isForm(FORM_FISH) then entity_setState(me, STATE_ATTACK) end end elseif entity_isState(me, STATE_ATTACK) then entity_handleShotCollisionsSkeletal(me) local bone = entity_collideSkeletalVsCircle(me, v.n) -- do damage to avatar if bone~= 0 then if avatar_isTouchHit() then entity_damage(v.n, me, 0.5, 500) end end local x, y = bone_getWorldPosition(v.tongueTarget) entity_addTargetPoint(me, x, y) end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_ATTACK) then entity_sound(me, "Mosshead", 900+math.random(100)) entity_setStateTime(me, entity_animate(me, "attack")) elseif entity_isState(me, STATE_DEATHSCENE) then entity_setStateTime(me, entity_animate(me, "die")) end end function exitState(me) if entity_isState(me, STATE_ATTACK) then v.attackDelay = 1+math.random(2) entity_setState(me, STATE_IDLE) end end function damage(me, attacker, bone, damageType, dmg) if entity_isState(me, STATE_ATTACK) then if bone == v.tongue then if damageType == DT_AVATAR_BITE then entity_changeHealth(me, -6) end return true end end return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end function dieNormal(me) if chance(10) then spawnIngredient("VeggieSoup", entity_x(me), entity_y(me)) else if chance(20) then spawnIngredient("VeggieCake", entity_x(me), entity_y(me)) else if chance(50) then spawnIngredient("Poultice", entity_x(me), entity_y(me)) end end end end