-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- energy door v.glow = 0 v.spiral = 0 v.sceneName = "" v.nodeName = "" v.flip = "" function v.commonInit(me) setupEntity(me, "", -2) entity_initSkeletal(me, "SongDoor") v.glow = entity_getBoneByName(me, "Glow") v.spiral = entity_getBoneByName(me, "Spiral") entity_scale(me, 1.25,1.25) entity_setActivationType(me, AT_NONE) entity_setFillGrid(me, true) entity_setWidth(me, 512) entity_setHeight(me, 512) --entity_scale(me, 1.5, 1.5) bone_alpha(v.glow, 0) end function v.setWarpSceneNode(scene, node, f) v.sceneName = scene v.nodeName = node v.flip = f end function update(me, dt) --debugLog("updating!") if entity_isState(me, STATE_OPENED) then --debugLog("is opened") local vx, vy = entity_getPosition(getNaija()) local vx2, vy2 = bone_getWorldPosition(v.spiral) if isWithin(vx, vy, vx2, vy2, 140) then --debugLog("gotcha!") --warpAvatar("NaijaCave", 400, 300) if v.sceneName ~= "" then warpNaijaToSceneNode(v.sceneName, v.nodeName, v.flip) end end end if entity_isState(me, STATE_OPEN) then if not entity_isAnimating(me) then entity_setState(me, STATE_OPENED) end end end function animationKey(me, key) if key == 1 then debugLog("Fading out door") local x, y = bone_getWorldPosition(v.spiral) spawnParticleEffect("SongDoorOpen", x, y) bone_alpha(v.spiral, 0, 2.9) end end function enterState(me) if entity_isState(me, STATE_OPEN) then bone_alpha(v.glow, 1, 2) entity_animate(me, "open") elseif entity_isState(me, STATE_OPENED) then entity_animate(me, "opened", LOOP_INF) bone_alpha(v.glow, 1) bone_alpha(v.spiral, 0) elseif entity_isState(me, STATE_CLOSED) then entity_animate(me, "idle", LOOP_INF) end end function exitState(me) end function hitSurface(me) end