-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- SONG SPORE -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.activeTimer = 0 v.xdir = -1 v.dirTimer = 0 v.glow = 0 v.shell = 0 v.spd = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "", -- texture 3, -- health 2, -- manaballamount 2, -- exp 10, -- money 16, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 32, -- sprite width 32, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 4000, -- updateCull -1: disabled, default: 4000 1 ) entity_initSkeletal(me, "SongSpore") entity_setEntityType(me, ET_NEUTRAL) entity_setDeathParticleEffect(me, "SongSporeExplode") --entity_setDeathSound(me, "") entity_setState(me, STATE_IDLE) entity_scale(me, 0, 0) entity_scale(me, 1, 1, 1) v.glow = entity_getBoneByName(me, "Glow") v.shell = entity_getBoneByName(me, "Shell") entity_setDeathSound(me, "") bone_setBlendType(v.glow, BLEND_ADD) if chance(50) then v.xdir = 1 else v.xdir = -1 end end function postInit(me) end function songNote(me, note) if entity_isState(me, STATE_IDLE) then entity_setState(me, STATE_ACTIVE) end v.activeTimer = 3.5 local transTime = 0.5 local r,g,b = getNoteColor(note) bone_setColor(v.glow, r,g,b, transTime) --[[ r = (r + 1.0)/2.0 g = (g + 1.0)/2.0 b = (b + 1.0)/2.0 ]]-- bone_setColor(v.shell, r,g,b, transTime) end function update(me, dt) if entity_isState(me, STATE_ACTIVE) then if v.activeTimer > 0 then v.activeTimer = v.activeTimer - dt if v.activeTimer <= 0 then entity_setState(me, STATE_IDLE) end end end if v.spd < 100 then v.spd = v.spd + 40.0*dt end entity_addVel(me, v.spd*v.xdir, -100) v.dirTimer = v.dirTimer + dt if v.dirTimer > 1.2 then v.dirTimer = 0 if v.xdir == 1 then v.xdir = -1 else v.xdir = 1 end v.spd = 0 end entity_updateMovement(me, dt) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_offset(me, 0, 0, 2) if v.glow ~= 0 and v.shell ~= 0 then bone_setColor(v.glow, 1, 1, 1, 2) bone_setColor(v.shell, 1, 1, 1, 2) bone_scale(v.glow, 1, 1, 0.5) end entity_setMaxSpeed(me, 50) elseif entity_isState(me, STATE_ACTIVE) then bone_scale(v.glow, 1.25, 1.25, 0.5, -1, 1) entity_offset(me, -5, 0, 0.1, LOOP_INF, 1) entity_setMaxSpeed(me, 100) end end function hitSurface(me) entity_damage(me, me, 1000) end function damage(me, attacker, bone, damageType, dmg) if attacker == me then return true else return false end end function exitState(me) end