-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- S Q U I D D Y -- ================================================================================================ -- entity specific local STATE_FIREPREP = 1000 local STATE_FIRE = 1001 local STATE_LUNGE = 1002 -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.fireDelay = 1.4 v.lungeDelay = 2 v.n = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "squiddy", -- texture 9, -- health 1, -- manaballamount 1, -- exp 1, -- money 32, -- collideRadius STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 4000 -- updateCull -1: disabled, default: 4000 ) entity_setSegs(me, 2, 32, 0.2, 0.2, 0.02, 0, 6, 1) entity_setDeathParticleEffect(me, "InkExplode") entity_setEatType(me, EAT_FILE, "Ink") end function postInit(me) v.n = getNaija() end function update(me, dt) entity_handleShotCollisions(me) entity_touchAvatarDamage(me, 32, 0, 1200) if entity_getState(me)==STATE_IDLE then if not(entity_hasTarget(me)) then entity_findTarget(me, 1000) else if v.fireDelay > 0 then v.fireDelay = v.fireDelay - dt if v.fireDelay < 0 then v.fireDelay = 3 entity_setState(me, STATE_FIREPREP, 0.5) end end if v.lungeDelay > 0 then v.lungeDelay = v.lungeDelay - dt if v.lungeDelay < 0 then v.lungeDelay = 3 entity_setState(me, STATE_LUNGE, 2) end end if entity_isTargetInRange(me, 100) then v.lungeDelay = 4 entity_setState(me, STATE_LUNGE, 1) elseif entity_isTargetInRange(me, 200) then entity_moveAroundTarget(me, dt, 4000, 0) else entity_moveTowardsTarget(me, dt, 1000) end end elseif entity_getState(me)==STATE_LUNGE then end entity_doEntityAvoidance(me, dt, 256, 0.2); entity_doCollisionAvoidance(me, dt, 6, 0.5); entity_updateCurrents(me, dt) entity_updateMovement(me, dt) end function dieNormal(me) if chance(25) then spawnIngredient("RubberyMeat", entity_x(me), entity_y(me)) end if chance(25) then spawnIngredient("SmallTentacle", entity_x(me), entity_y(me)) end end function enterState(me) if entity_getState(me)==STATE_IDLE then entity_rotateTo(me, 0, 0.5) elseif entity_getState(me)==STATE_FIREPREP then entity_rotateToTarget(me, entity_getStateTime(me), 180) elseif entity_getState(me)==STATE_FIRE then local s = createShot("EnemyInk", me, v.n, entity_x(me), entity_y(me)) shot_setAimVector(s, entity_x(v.n) - entity_x(me), entity_y(v.n) - entity_y(me)) end end function exitState(me) if entity_getState(me)==STATE_FIREPREP then entity_setMaxSpeed(me, 500) entity_setState(me, STATE_FIRE, 0.5) elseif entity_getState(me)==STATE_FIRE then entity_setState(me, STATE_IDLE) elseif entity_getState(me)==STATE_LUNGE then entity_setMaxSpeed(me, 800) entity_moveAroundTarget(me, 1, 10000, 1) entity_setState(me, STATE_IDLE) end end function hitSurface(me) end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_AVATAR_BITE then entity_changeHealth(me, -20) end return true end