-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- T R I L L I O U S -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.swimTime = 1.25 v.swimTimer = v.swimTime - v.swimTime/4 v.gasTimer = 1 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity(me, "trillious-head", -- texture 8, -- health 2, -- manaballamount 2, -- exp 1, -- money 32, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 4000 -- updateCull -1: disabled, default: 4000 ) -- entity_initPart(partName, partTexture, partPosition, partFlipH, partFlipV, -- partOffsetInterpolateTo, partOffsetInterpolateTime entity_initPart(me, "FlipperLeft", "trillious-flipper", -12, 32, 1, 0, 0) entity_initPart(me, "FlipperRight", "trillious-flipper", 12, 32, 1, 1, 0) entity_partRotate(me, "FlipperLeft", 45, v.swimTime/2, -1, 1, 1) entity_partRotate(me, "FlipperRight", -45, v.swimTime/2, -1, 1, 1) entity_setDeathParticleEffect(me, "PurpleExplode") entity_addRandomVel(me, 500) -- entity_scale(0.8, 0.8) end function update(me, dt) entity_handleShotCollisions(me) if v.gasTimer > 0 then v.gasTimer = v.gasTimer - dt if v.gasTimer < 0 then v.gasTimer = 8 entity_fireGas(me, 40, 4, 0.25, "Gas", 0, 0.8, 0.6, 0, 0, 2) entity_addRandomVel(me, 1000) spawnParticleEffect("tinygreenexplode", entity_x(me), entity_y(me)) entity_sound(me, "boil") end end -- entity_doEntityAvoidance(dt, 256, 1); entity_doCollisionAvoidance(me, dt, 12, 0.1); entity_updateMovement(me, dt) end function enterState(me) if entity_getState(me)==STATE_IDLE then entity_setMaxSpeed(me, 400) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_ENEMY_GAS then return false end return true end