-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end -- generic collectible costume dofile("scripts/include/collectibletemplate.lua") v.on = false v.cname = "" function v.commonInit2(me, gfx, flag, costumeName) v.commonInit(me, gfx, flag, true) v.cname = costumeName entity_setEntityLayer(me, -1) -- cached now loadSound("ChangeClothes1") loadSound("ChangeClothes2") end function update(me, dt) v.commonUpdate(me, dt) if entity_isState(me, STATE_COLLECTEDINHOUSE) then if getCostume() == v.cname then if v.on then entity_alpha(me, 0.5) v.on = false end else if not v.on then entity_alpha(me, 1) v.on = true end end end end function enterState(me, state) v.commonEnterState(me, state) if entity_isState(me, STATE_COLLECTEDINHOUSE) then entity_setActivation(me, AT_CLICK, 32, 700) end end function activate(me) if entity_isState(me, STATE_COLLECTEDINHOUSE) then -- go to changing area if not isForm(FORM_NORMAL) then changeForm(FORM_NORMAL) end local node = getNode("CHANGE") avatar_fallOffWall() watch(0.5) entity_swimToNode(getNaija(), node) entity_watchForPath(getNaija()) entity_idle(getNaija()) entity_setColor(getNaija(), 0.01, 0.01, 0.01, 1) watch(0.5) entity_animate(getNaija(), "changeCostume") watch(1) playSfx("ChangeClothes1") watch(1) playSfx("ChangeClothes2") watch(1.2) watch(0.6) playSfx("ChangeClothes1") if getCostume() == v.cname then setCostume("") else setCostume(v.cname) end while entity_isAnimating(getNaija()) do watch(FRAME_TIME) end watch(0.5) -- change --watch(0.5) entity_setColor(getNaija(), 1, 1, 1, 0.5) entity_swimToNode(getNaija(), getNode("CHANGEEXIT")) entity_watchForPath(getNaija()) if chance(50) then emote(EMOTE_NAIJAGIGGLE) end end end function exitState(me, state) v.commonExitState(me, state) end