-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.leave = true function init() if isFlag(FLAG_ENDING, ENDING_NAIJACAVE) then loadSound("spirit-awaken") local e1 = getNode("end1") local e2 = getNode("end2") local e3 = getNode("end3") local e4 = getNode("end4") local e5 = getNode("end5") local e6 = getNode("end6") local g1 = getNode("ghost1") local g2 = getNode("ghost2") overrideZoom(0.8) fade2(1, 0) local spirit = createEntity("erulianghost", "", node_x(e6), node_y(e6)) local turtle = entity_getNearestEntity(spirit, "turtle") if turtle ~= 0 then entity_delete(turtle) turtle = 0 end entity_alpha(spirit, 1) entity_offset(spirit, 0, -10) entity_offset(spirit, 0, 10, 1, -1, 1, 1) local cam = createEntity("empty", "", node_x(e1), node_y(e1)) cam_toEntity(cam) watch(0.5) entity_setPosition(cam, node_x(e2), node_y(e2), 8, 0, 0, 1) fade2(0, 3) fadeIn(0) watch(5) fade2(1, 3) watch(3) entity_warpToNode(cam, e3) watch(0.5) entity_setPosition(cam, node_x(e4), node_y(e4), 8, 0, 0, 1) fade2(0, 3) watch(5) fade2(1, 3) watch(3) entity_warpToNode(cam, e5) watch(0.5) entity_setPosition(cam, node_x(e6), node_y(e6), 4, 0, 0, 1) fade2(0, 3) watch(5) --entity_animate(spirit, "sometihng") cam_toNode(g1) playSfx("spirit-awaken") spawnParticleEffect("erulian-appear", node_x(g1), node_y(g1)) local e = createEntity("erulianghost", "", node_x(g1), node_y(g1)) entity_fh(e) entity_setColor(e, 0.5, 0.7, 1) entity_offset(e, 0, -10) entity_offset(e, 0, 10, 1, -1, 1, 1) entity_alpha(e, 0) entity_alpha(e, 1, 2) watch(3) entity_fh(spirit) cam_toNode(g2) playSfx("spirit-awaken") spawnParticleEffect("erulian-appear", node_x(g2), node_y(g2)) local e = createEntity("erulianghost", "", node_x(g2), node_y(g2)) entity_setColor(e, 0.7, 1, 0.7) entity_offset(e, 0, -10) entity_offset(e, 0, 10, 1, -1, 1, 1) entity_alpha(e, 0) entity_alpha(e, 1, 2) watch(2) setCameraLerpDelay(1) cam_toEntity(spirit) overrideZoom(0.6, 4) watch(1) fade2(1, 3) watch(3) overrideZoom(0) setCameraLerpDelay(0) if v.leave then loadMap("energytemple05") else watch(1) fade2(0, 0) cam_toEntity(getNaija()) end --fade2(0,4) --loadMap("energytemple") end end