-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end function init(me) node_setCursorActivation(me, false) local door = node_getNearestEntity(me, "EnergyDoor") if door ~= 0 then debugLog("found door") if isFlag(FLAG_ENERGYGODENCOUNTER, 0) then entity_setState(door, STATE_OPENED) else if getFlag(FLAG_ENERGYSLOT_FIRST) > 0 then local orbHolder = node_getNearestEntity(me) local id = getFlag(FLAG_ENERGYSLOT_FIRST) local energyOrb = getEntityByID(id) if energyOrb ~=0 and orbHolder ~=0 then entity_setPosition(energyOrb, entity_x(orbHolder), entity_y(orbHolder)) entity_setState(energyOrb, STATE_CHARGED) end local door = node_getNearestEntity(me, "EnergyDoor") if door ~= 0 then entity_setState(door, STATE_OPENED) end end end else debugLog("Could not find door") end --[[ if getFlag(FLAG_ENERGYSLOT_MAINAREA) > 0 then local orbHolder = node_getNearestEntity(me) local id = getFlag(FLAG_ENERGYSLOT_MAINAREA) local energyOrb = getEntityByID(id) if energyOrb ~=0 and orbHolder ~=0 then entity_setPosition(energyOrb, entity_x(orbHolder), entity_y(orbHolder)) entity_setState(energyOrb, STATE_CHARGED) end local door = node_getNearestEntity(me, "EnergyDoor") if door ~= 0 then entity_setState(door, STATE_OPENED) end end ]]-- end function activate(me) if getFlag(FLAG_ENERGYSLOT_FIRST)==0 then local energyOrb = node_getNearestEntity(me, "EnergyOrb") if energyOrb ~= 0 and entity_isState(energyOrb, STATE_CHARGED) then setFlag(FLAG_ENERGYSLOT_FIRST, entity_getID(energyOrb)) local door = node_getNearestEntity(me, "EnergyDoor") if door ~= 0 then entity_setState(door, STATE_OPEN) end end end end function update(me, dt) end