/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #pragma once #include "Base.h" class Shader { public: Shader(); ~Shader(); bool isLoaded(); void load(const std::string &file, const std::string &fragFile); void reload(); void bind(); void unbind(); void setMode(int mode); void setValue(float x, float y, float z, float w); std::string vertFile, fragFile; protected: #ifdef BBGE_BUILD_OPENGL GLuint g_programObj; GLuint g_vertexShader; GLuint g_fragmentShader; GLuint g_location_texture; GLuint g_location_mode; GLuint g_location_value; #endif int mode; float vx, vy, vz, vw; bool loaded; };