-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- B I O P L A N T -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.glow = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "abyss-plant-0001", -- texture 3, -- health 2, -- manaballamount 2, -- exp 10, -- money 16, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 256, -- sprite width 256, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 4000, -- updateCull -1: disabled, default: 4000 0 ) entity_setEntityType(me, ET_NEUTRAL) local scale_random = math.random(40) * 0.01 entity_scale(me, 1.5 + scale_random, 1.5 + scale_random) entity_setEntityLayer(me, -3) end function update(me, dt) v.glow = createQuad("Naija/LightFormGlow", 13) quad_scale(v.glow, 10, 10) if v.glow ~= 0 then if entity_isInDarkness(me) then quad_alpha(v.glow, 1, 0.5) else quad_alpha(v.glow, 0, 0.5) end end quad_setPosition(v.glow, entity_getPosition(me)) quad_delete(v.glow, 0.1) v.glow = 0 end function enterState(me) end function hitSurface(me) end function damage(me, attacker, bone, damageType, dmg) return false end function exitState(me) end