-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- Z A P J E L L Y (beta) -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.blupTimer = 0 v.dirTimer = 0 v.blupTime = 3.0 v.sz = 1.0 v.dir = 0 local MOVE_STATE_UP = 0 local MOVE_STATE_DOWN = 1 v.moveState = 0 v.moveTimer = 0 v.velx = 0 v.soundDelay = 0 -- JellyZap-specific v.ent_friendJelly = 0 v.zapRange = 842 v.stopTimer = 0 v.zapFreezeTime = 0.87 v.preZapTime = 0.34 -- ================================================================================================ -- S T A T E S -- ================================================================================================ local STATE_ZAP = 1001 local STATE_PRE_ZAP = 1002 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ local function doIdleScale(me) entity_scale(me, 1.0*v.sz, 0.75*v.sz, v.blupTime, -1, 1, 1) end function init(me) v.zapTimer = 3.21 + (math.random(321) * 0.01) setupBasicEntity( me, "JellyZap/Head", -- texture 32, -- health 0, -- manaballamount 2, -- exp 10, -- money 32, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 2000, -- updateCull -1: disabled, default: 4000 1 ) entity_setEntityType(me, ET_ENEMY) entity_setDeathParticleEffect(me, "Explode") entity_initSkeletal(me, "JellyZap") v.bone_glow = entity_getBoneByName(me, "Glow") v.bone_head = entity_getBoneByName(me, "Head") v.bone_bulb = entity_getBoneByName(me, "Bulb") bone_alpha(v.bone_head, 0.73, 5.4, -1, 1, 1) bone_alpha(v.bone_glow, 0, 3.2, -1, 1, 1) bone_scale(v.bone_bulb, 1.2, 1.2, 2.1, -1, 1, 1) entity_initHair(me, 40, 5, 36, "JellyZap/FrontArms") entity_setState(me, STATE_IDLE) entity_scale(me, 0.75*v.sz, 1*v.sz) doIdleScale(me) entity_exertHairForce(me, 0, 400, 1) entity_setDamageTarget(me, DT_ENEMY_SHOCK, false) entity_setDamageTarget(me, DT_ENEMY_ENERGYBLAST, false) esetv(me, EV_ENTITYDIED, 1) end function entityDied(me, ent) if v.ent_friendJelly == ent then v.ent_friendJelly = 0 entity_setState(me, STATE_IDLE) end end function msg(me, msg) if msg == "PREPARE THYSELF" then v.stopTimer = v.preZapTime + 1 v.zapTimer = v.zapTimer + 1 entity_clearVel(me) spawnParticleEffect("JellyZapPreZap", entity_x(me), entity_y(me)) elseif msg == "FREEZE" then v.stopTimer = v.zapFreezeTime v.zapTimer = 14 entity_setState(me, STATE_IDLE) entity_clearVel(me) end end function update(me, dt) -- FIND NEARBY JELLY, ZAP AT HIM v.zapTimer = v.zapTimer - dt if v.zapTimer <= 0 then if v.ent_friendJelly == 0 or not entity_isEntityInRange(me, v.ent_friendJelly, v.zapRange) then v.ent_friendJelly = entity_getNearestEntity(me, "JellyZap", v.zapRange) v.zapTimer = 0 elseif not entity_isEntityInRange(me, v.ent_friendJelly, v.zapRange/2) then v.zapTimer = 3.21 + (math.random(321) * 0.01) + v.zapFreezeTime if v.ent_friendJelly ~= 0 then v.stopTimer = v.preZapTime + 1 entity_setState(me, STATE_PRE_ZAP, v.preZapTime) entity_msg(v.ent_friendJelly, "PREPARE THYSELF", me) end end end -- -- -- dt = dt * 1.5 if true then if avatar_isBursting() or entity_getRiding(getNaija())~=0 then local e = entity_getRiding(getNaija()) if entity_touchAvatarDamage(me, 32, 0, 400) then if e~=0 then local x,y = entity_getVectorToEntity(me, e) x,y = vector_setLength(x, y, 500) entity_addVel(e, x, y) end local len = 500 local x,y = entity_getVectorToEntity(getNaija(), me) x,y = vector_setLength(x, y, len) entity_push(me, x, y, 0.2, len, 0) entity_sound(me, "JellyBlup", 800) end else if entity_touchAvatarDamage(me, 32, 0, 1000) then entity_sound(me, "JellyBlup", 800) end end end entity_handleShotCollisions(me) -- Quick HACK to handle getting bumped out of the water. --achurch if not entity_isUnderWater(me) then v.moveState = MOVE_STATE_DOWN v.moveTimer = 5 + math.random(200)/100.0 + math.random(3) entity_setMaxSpeed(me, 500) entity_setMaxSpeedLerp(me, 1, 0) entity_addVel(me, 0, 500*dt) entity_updateMovement(me, dt) entity_setHairHeadPosition(me, entity_x(me), entity_y(me)) entity_updateHair(me, dt) return elseif not entity_isState(me, STATE_PUSH) then entity_setMaxSpeed(me, 50) end v.moveTimer = v.moveTimer - dt if v.moveTimer < 0 then if v.moveState == MOVE_STATE_DOWN then v.moveState = MOVE_STATE_UP entity_setMaxSpeedLerp(me, 1.5, 0.2) entity_scale(me, 0.75, 1, 1, 1, 1) v.moveTimer = 3 + math.random(200)/100.0 entity_sound(me, "JellyBlup") elseif v.moveState == MOVE_STATE_UP then v.velx = math.random(400)+100 if math.random(2) == 1 then v.velx = -v.velx end v.moveState = MOVE_STATE_DOWN doIdleScale(me) entity_setMaxSpeedLerp(me, 1, 1) v.moveTimer = 5 + math.random(200)/100.0 + math.random(3) end end if v.moveState == MOVE_STATE_UP then entity_addVel(me, v.velx*dt, -600*dt) entity_rotateToVel(me, 1) elseif v.moveState == MOVE_STATE_DOWN then entity_addVel(me, 0, 50*dt) entity_rotateTo(me, 0, 3) entity_exertHairForce(me, 0, 200, dt*0.6, -1) end entity_doEntityAvoidance(me, dt, 321, 3.21) entity_doCollisionAvoidance(me, dt, 10, 1.23) -- FREEZE JELLY WHEN ZAPPING (OR RECEIVING ZAP) if v.stopTimer > 0 then v.stopTimer = v.stopTimer - dt entity_exertHairForce(me, 0, 123, dt, -1) entity_rotateTo(me, 0, 0.23) elseif v.stopTimer <= 0 then v.stopTimer = 0 entity_updateMovement(me, dt) end entity_setHairHeadPosition(me, entity_x(me), entity_y(me)) entity_updateHair(me, dt) end function hitSurface(me) end function enterState(me) if entity_getState(me) == STATE_IDLE then entity_setMaxSpeed(me, 50) entity_animate(me, "idle", LOOP_INF) v.ent_friendJelly = entity_getNearestEntity(me, "JellyZap", v.zapRange) elseif entity_getState(me) == STATE_ZAP then v.stopTimer = v.zapFreezeTime entity_clearVel(me) if v.ent_friendJelly ~= 0 then entity_sound(me, "EnergyOrbCharge") --entity_sound(me, "FizzleBarrier") local meX, meY = entity_getPosition(me) local fX, fY = entity_getPosition(v.ent_friendJelly) local vecX = (fX - meX) local vecY = (fY - meY) -- ZAP ATTACK local zapAmount = 24 for i=0,zapAmount do local s = createShot("JellyZapAttack", me, 0, entity_x(me) + ((vecX/zapAmount)*i), entity_y(me) + ((vecY/zapAmount)*i)) spawnParticleEffect("JellyZapFx", entity_x(me) + ((vecX/zapAmount)*i), entity_y(me) + ((vecY/zapAmount)*i)) end spawnParticleEffect("JellyZapPreZap", entity_x(me), entity_y(me)) spawnParticleEffect("JellyZapPreZap", entity_x(me) + vecX, entity_y(me) + vecY) end elseif entity_getState(me) == STATE_PRE_ZAP then entity_clearVel(me) spawnParticleEffect("JellyZapPreZap", entity_x(me), entity_y(me)) end end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_AVATAR_DUALFORMNAIJA then entity_changeHealth(me, -500) end return true end function exitState(me) if entity_getState(me) == STATE_ZAP then entity_touchAvatarDamage(me, 170, 1, 800) elseif entity_getState(me) == STATE_PRE_ZAP then entity_setState(me, STATE_ZAP, v.zapFreezeTime) entity_msg(v.ent_friendJelly, "FREEZE", me) end end function songNoteDone(me, note) -- INSTA-KILL LOL -- v.ent_friendJelly = getNaija() -- entity_setState(me, STATE_PRE_ZAP, v.preZapTime) end