/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2005-12-30 // Updated : 2006-11-13 // Licence : This source is under MIT License // File : glm/gtx/vector_angle.hpp /////////////////////////////////////////////////////////////////////////////////////////////////// // Dependency: // - GLM core // - GLM_GTX_quaternion // - GLM_GTX_epsilon /////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef glm_gtx_vector_angle #define glm_gtx_vector_angle // Dependency: #include "../glm.hpp" #include "../gtx/epsilon.hpp" #include "../gtx/quaternion.hpp" #include "../gtx/rotate_vector.hpp" #if(defined(GLM_MESSAGES) && !defined(glm_ext)) # pragma message("GLM: GLM_GTX_vector_angle extension included") #endif namespace glm{ namespace gtx{ namespace vector_angle ///< GLM_GTX_vector_angle extension: Compute angle between vectors { using namespace quaternion; using namespace epsilon; /// \addtogroup gtx_vector_angle ///@{ //! Returns the absolute angle between two vectors //! Parameters need to be normalized. //! From GLM_GTX_vector_angle extension template GLM_FUNC_QUALIFIER typename vecType::value_type angle( vecType const & x, vecType const & y); //! Returns the oriented angle between two 2d vectors //! Parameters need to be normalized. //! From GLM_GTX_vector_angle extension. template GLM_FUNC_QUALIFIER T orientedAngle( detail::tvec2 const & x, detail::tvec2 const & y); //! Returns the oriented angle between two 3d vectors based from a reference axis. //! Parameters need to be normalized. //! From GLM_GTX_vector_angle extension. template GLM_FUNC_QUALIFIER T orientedAngle( detail::tvec3 const & x, detail::tvec3 const & y, detail::tvec3 const & ref); /// @} }// namespace vector_angle }// namespace gtx }// namespace glm #include "vector_angle.inl" namespace glm{using namespace gtx::vector_angle;} #endif//glm_gtx_vector_angle