/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #pragma once #include "FlockEntity.h" class SchoolFish : public FlockEntity { public: SchoolFish(const std::string &texname = "flock-0001"); int range; std::string swimSound; void applyLayer(int layer); protected: float burstDelay; float soundDelay, flipDelay, dodgeAbility, respawnTimer, rippleTimer; int oldFlockID; float lastSpeed; void avoid(Vector &accumulator, Vector pos, bool inv=false); void applySeparation(Vector &accumulator); void applyCohesion(Vector &accumulator); void applyAlignment(Vector &accumulator, const Vector &dir); void applyAvoidance(Vector &accumulator); void updateVelocity(Vector &accumulator); void onEnterState(int action); void onUpdate(float dt); void onRender(); float avoidTime; };