/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2009-05-21 // Updated : 2010-02-04 // Licence : This source is under MIT License // File : glm/gtc/quaternion.inl /////////////////////////////////////////////////////////////////////////////////////////////////// #include namespace glm{ namespace detail{ template GLM_FUNC_QUALIFIER tquat::tquat() : x(0), y(0), z(0), w(1) {} template GLM_FUNC_QUALIFIER tquat::tquat ( value_type const & s, tvec3 const & v ) : x(v.x), y(v.y), z(v.z), w(s) {} template GLM_FUNC_QUALIFIER tquat::tquat ( value_type const & w, value_type const & x, value_type const & y, value_type const & z ) : x(x), y(y), z(z), w(w) {} ////////////////////////////////////////////////////////////// // tquat conversions //template //GLM_FUNC_QUALIFIER tquat::tquat //( // valType const & pitch, // valType const & yaw, // valType const & roll //) //{ // tvec3 eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5)); // tvec3 c = glm::cos(eulerAngle * valType(0.5)); // tvec3 s = glm::sin(eulerAngle * valType(0.5)); // // this->w = c.x * c.y * c.z + s.x * s.y * s.z; // this->x = s.x * c.y * c.z - c.x * s.y * s.z; // this->y = c.x * s.y * c.z + s.x * c.y * s.z; // this->z = c.x * c.y * s.z - s.x * s.y * c.z; //} template GLM_FUNC_QUALIFIER tquat::tquat ( tvec3 const & eulerAngle ) { tvec3 c = glm::cos(eulerAngle * value_type(0.5)); tvec3 s = glm::sin(eulerAngle * value_type(0.5)); this->w = c.x * c.y * c.z + s.x * s.y * s.z; this->x = s.x * c.y * c.z - c.x * s.y * s.z; this->y = c.x * s.y * c.z + s.x * c.y * s.z; this->z = c.x * c.y * s.z - s.x * s.y * c.z; } template GLM_FUNC_QUALIFIER tquat::tquat ( tmat3x3 const & m ) { *this = toQuat(m); } template GLM_FUNC_QUALIFIER tquat::tquat ( tmat4x4 const & m ) { *this = toQuat(m); } ////////////////////////////////////////////////////////////// // tquat accesses template GLM_FUNC_QUALIFIER typename tquat::value_type & tquat::operator [] (int i) { return (&x)[i]; } template GLM_FUNC_QUALIFIER typename tquat::value_type const & tquat::operator [] (int i) const { return (&x)[i]; } ////////////////////////////////////////////////////////////// // tquat operators template GLM_FUNC_QUALIFIER tquat & tquat::operator *= ( value_type const & s ) { this->w *= s; this->x *= s; this->y *= s; this->z *= s; return *this; } template GLM_FUNC_QUALIFIER tquat & tquat::operator /= ( value_type const & s ) { this->w /= s; this->x /= s; this->y /= s; this->z /= s; return *this; } ////////////////////////////////////////////////////////////// // tquat external operators template GLM_FUNC_QUALIFIER detail::tquat operator- ( detail::tquat const & q ) { return detail::tquat(-q.w, -q.x, -q.y, -q.z); } template GLM_FUNC_QUALIFIER detail::tquat operator* ( detail::tquat const & q, detail::tquat const & p ) { return detail::tquat( q.w * p.w - q.x * p.x - q.y * p.y - q.z * p.z, q.w * p.x + q.x * p.w + q.y * p.z - q.z * p.y, q.w * p.y + q.y * p.w + q.z * p.x - q.x * p.z, q.w * p.z + q.z * p.w + q.x * p.y - q.y * p.x); } // Transformation template GLM_FUNC_QUALIFIER detail::tvec3 operator* ( detail::tquat const & q, detail::tvec3 const & v ) { typename detail::tquat::value_type Two(2); detail::tvec3 uv, uuv; detail::tvec3 QuatVector(q.x, q.y, q.z); uv = glm::cross(QuatVector, v); uuv = glm::cross(QuatVector, uv); uv *= (Two * q.w); uuv *= Two; return v + uv + uuv; } template GLM_FUNC_QUALIFIER detail::tvec3 operator* ( detail::tvec3 const & v, detail::tquat const & q ) { return gtc::quaternion::inverse(q) * v; } template GLM_FUNC_QUALIFIER detail::tvec4 operator* ( detail::tquat const & q, detail::tvec4 const & v ) { return detail::tvec4(q * detail::tvec3(v), v.w); } template GLM_FUNC_QUALIFIER detail::tvec4 operator* ( detail::tvec4 const & v, detail::tquat const & q ) { return gtc::quaternion::inverse(q) * v; } template GLM_FUNC_QUALIFIER detail::tquat operator* ( detail::tquat const & q, typename detail::tquat::value_type const & s ) { return detail::tquat( q.w * s, q.x * s, q.y * s, q.z * s); } template GLM_FUNC_QUALIFIER detail::tquat operator* ( typename detail::tquat::value_type const & s, detail::tquat const & q ) { return q * s; } template GLM_FUNC_QUALIFIER detail::tquat operator/ ( detail::tquat const & q, typename detail::tquat::value_type const & s ) { return detail::tquat( q.w / s, q.x / s, q.y / s, q.z / s); } ////////////////////////////////////// // Boolean operators template GLM_FUNC_QUALIFIER bool operator== ( detail::tquat const & q1, detail::tquat const & q2 ) { return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w); } template GLM_FUNC_QUALIFIER bool operator!= ( detail::tquat const & q1, detail::tquat const & q2 ) { return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w); } }//namespace detail namespace gtc{ namespace quaternion{ //////////////////////////////////////////////////////// template GLM_FUNC_QUALIFIER typename detail::tquat::value_type length ( detail::tquat const & q ) { return glm::sqrt(dot(q, q)); } template GLM_FUNC_QUALIFIER detail::tquat normalize ( detail::tquat const & q ) { typename detail::tquat::value_type len = length(q); if(len <= typename detail::tquat::value_type(0)) // Problem return detail::tquat(1, 0, 0, 0); typename detail::tquat::value_type oneOverLen = typename detail::tquat::value_type(1) / len; return detail::tquat(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen); } template GLM_FUNC_QUALIFIER typename detail::tquat::value_type dot ( detail::tquat const & q1, detail::tquat const & q2 ) { return q1.x * q2.x + q1.y * q2.y + q1.z * q2.z + q1.w * q2.w; } template GLM_FUNC_QUALIFIER detail::tquat cross ( detail::tquat const & q1, detail::tquat const & q2 ) { return detail::tquat( q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z, q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y, q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z, q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x); } /* // (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle)) template GLM_FUNC_QUALIFIER detail::tquat mix ( detail::tquat const & x, detail::tquat const & y, typename detail::tquat::value_type const & a ) { if(a <= typename detail::tquat::value_type(0)) return x; if(a >= typename detail::tquat::value_type(1)) return y; float fCos = dot(x, y); detail::tquat y2(y); //BUG!!! tquat y2; if(fCos < typename detail::tquat::value_type(0)) { y2 = -y; fCos = -fCos; } //if(fCos > 1.0f) // problem float k0, k1; if(fCos > typename detail::tquat::value_type(0.9999)) { k0 = typename detail::tquat::value_type(1) - a; k1 = typename detail::tquat::value_type(0) + a; //BUG!!! 1.0f + a; } else { typename detail::tquat::value_type fSin = sqrt(T(1) - fCos * fCos); typename detail::tquat::value_type fAngle = atan(fSin, fCos); typename detail::tquat::value_type fOneOverSin = T(1) / fSin; k0 = sin((typename detail::tquat::value_type(1) - a) * fAngle) * fOneOverSin; k1 = sin((typename detail::tquat::value_type(0) + a) * fAngle) * fOneOverSin; } return detail::tquat( k0 * x.w + k1 * y2.w, k0 * x.x + k1 * y2.x, k0 * x.y + k1 * y2.y, k0 * x.z + k1 * y2.z); } template GLM_FUNC_QUALIFIER detail::tquat mix2 ( detail::tquat const & x, detail::tquat const & y, T const & a ) { bool flip = false; if(a <= T(0)) return x; if(a >= T(1)) return y; T cos_t = dot(x, y); if(cos_t < T(0)) { cos_t = -cos_t; flip = true; } T alpha(0), beta(0); if(T(1) - cos_t < 1e-7) beta = T(1) - alpha; else { T theta = acos(cos_t); T sin_t = sin(theta); beta = sin(theta * (T(1) - alpha)) / sin_t; alpha = sin(alpha * theta) / sin_t; } if(flip) alpha = -alpha; return normalize(beta * x + alpha * y); } */ template GLM_FUNC_QUALIFIER detail::tquat mix ( detail::tquat const & x, detail::tquat const & y, T const & a ) { T angle = acos(dot(x, y)); return (sin((1 - a) * angle) * x + sin(a * angle) * y) / sin(angle); } template GLM_FUNC_QUALIFIER detail::tquat conjugate ( detail::tquat const & q ) { return detail::tquat(q.w, -q.x, -q.y, -q.z); } template GLM_FUNC_QUALIFIER detail::tquat inverse ( detail::tquat const & q ) { return gtc::quaternion::conjugate(q) / gtc::quaternion::dot(q, q); } template GLM_FUNC_QUALIFIER detail::tquat rotate ( detail::tquat const & q, typename detail::tquat::value_type const & angle, detail::tvec3 const & v ) { detail::tvec3 Tmp = v; // Axis of rotation must be normalised typename detail::tquat::value_type len = glm::core::function::geometric::length(Tmp); if(abs(len - typename detail::tquat::value_type(1)) > typename detail::tquat::value_type(0.001)) { T oneOverLen = T(1) / len; Tmp.x *= oneOverLen; Tmp.y *= oneOverLen; Tmp.z *= oneOverLen; } typename detail::tquat::value_type AngleRad = radians(angle); typename detail::tquat::value_type fSin = sin(AngleRad * T(0.5)); return gtc::quaternion::cross(q, detail::tquat(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); } template GLM_FUNC_QUALIFIER detail::tmat3x3 mat3_cast ( detail::tquat const & q ) { detail::tmat3x3 Result(typename detail::tquat::value_type(1)); Result[0][0] = 1 - 2 * q.y * q.y - 2 * q.z * q.z; Result[0][1] = 2 * q.x * q.y + 2 * q.w * q.z; Result[0][2] = 2 * q.x * q.z - 2 * q.w * q.y; Result[1][0] = 2 * q.x * q.y - 2 * q.w * q.z; Result[1][1] = 1 - 2 * q.x * q.x - 2 * q.z * q.z; Result[1][2] = 2 * q.y * q.z + 2 * q.w * q.x; Result[2][0] = 2 * q.x * q.z + 2 * q.w * q.y; Result[2][1] = 2 * q.y * q.z - 2 * q.w * q.x; Result[2][2] = 1 - 2 * q.x * q.x - 2 * q.y * q.y; return Result; } template GLM_FUNC_QUALIFIER detail::tmat4x4 mat4_cast ( detail::tquat const & q ) { return detail::tmat4x4(mat3_cast(q)); } template GLM_FUNC_QUALIFIER detail::tquat quat_cast ( detail::tmat3x3 const & m ) { typename detail::tquat::value_type fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2]; typename detail::tquat::value_type fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2]; typename detail::tquat::value_type fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1]; typename detail::tquat::value_type fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2]; int biggestIndex = 0; typename detail::tquat::value_type fourBiggestSquaredMinus1 = fourWSquaredMinus1; if(fourXSquaredMinus1 > fourBiggestSquaredMinus1) { fourBiggestSquaredMinus1 = fourXSquaredMinus1; biggestIndex = 1; } if(fourYSquaredMinus1 > fourBiggestSquaredMinus1) { fourBiggestSquaredMinus1 = fourYSquaredMinus1; biggestIndex = 2; } if(fourZSquaredMinus1 > fourBiggestSquaredMinus1) { fourBiggestSquaredMinus1 = fourZSquaredMinus1; biggestIndex = 3; } typename detail::tquat::value_type biggestVal = sqrt(fourBiggestSquaredMinus1 + typename detail::tquat::value_type(1)) * typename detail::tquat::value_type(0.5); typename detail::tquat::value_type mult = typename detail::tquat::value_type(0.25) / biggestVal; detail::tquat Result; switch(biggestIndex) { case 0: Result.w = biggestVal; Result.x = (m[1][2] - m[2][1]) * mult; Result.y = (m[2][0] - m[0][2]) * mult; Result.z = (m[0][1] - m[1][0]) * mult; break; case 1: Result.w = (m[1][2] - m[2][1]) * mult; Result.x = biggestVal; Result.y = (m[0][1] + m[1][0]) * mult; Result.z = (m[2][0] + m[0][2]) * mult; break; case 2: Result.w = (m[2][0] - m[0][2]) * mult; Result.x = (m[0][1] + m[1][0]) * mult; Result.y = biggestVal; Result.z = (m[1][2] + m[2][1]) * mult; break; case 3: Result.w = (m[0][1] - m[1][0]) * mult; Result.x = (m[2][0] + m[0][2]) * mult; Result.y = (m[1][2] + m[2][1]) * mult; Result.z = biggestVal; break; } return Result; } template GLM_FUNC_QUALIFIER detail::tquat quat_cast ( detail::tmat4x4 const & m4 ) { return quat_cast(detail::tmat3x3(m4)); } }//namespace quaternion }//namespace gtc }//namespace glm