/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #pragma once #include "Base.h" #include "FrameBuffer.h" class DarkLayer { public: DarkLayer(); void init(int quality, bool useFrameBuffer=true); void toggle(bool on); void setLayers(int layer, int renderLayer); void preRender(); void render(); int getLayer(); int getRenderLayer(); bool isUsed(); void unloadDevice(); void reloadDevice(); bool useFrameBuffer; FrameBuffer frameBuffer; protected: float stretch; int quality; bool active; int layer, renderLayer; GLuint texture; GLuint format; };