-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.glow = 0 function v.commonInit(me, skel) setupEntity(me) entity_setEntityType(me, ET_NEUTRAL) entity_initSkeletal(me, skel) entity_setEntityLayer(me, 1) entity_setCollideRadius(me, 16) entity_setHealth(me, 12) entity_addVel(me, 1, 0) entity_setState(me, STATE_IDLE) local off = randRange(1, 100) * 0.002 entity_scale(me, 1-off, 0.8-off) entity_scale(me, 0.8-off, 1-off, 0.5, -1, 1, 1) entity_rotate(me, 360, 30, -1) entity_setCullRadius(me, 128) v.glow = entity_getBoneByName(me, "glow") bone_setBlendType(v.glow, BLEND_ADD) bone_scale(v.glow, 10, 10) bone_alpha(v.glow, 0) entity_setUpdateCull(me, 2000) entity_setDeathSound(me, "") end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) entity_update(me, randRange(1, 4)*0.1) end function v.commonUpdate(me, dt) entity_updateCurrents(me, dt) entity_updateMovement(me, dt) entity_doEntityAvoidance(me, dt, 40, 0.1) entity_doCollisionAvoidance(me, dt, 8, 0.5) --entity_handleShotCollisions(me) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return true end function animationKey(me, key) end function hitSurface(me) end