-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.drop = 1 local STATE_COWARD = 1000 function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_initSkeletal(me, "Coward") --entity_setAllDamageTargets(me, false) --entity_generateCollisionMask(me) entity_setCollideRadius(me, 32) entity_setState(me, STATE_IDLE) entity_setHealth(me, 3) entity_setDropChance(me, 20, 1) entity_scale(me, 0.75, 0.75) entity_setDeathParticleEffect(me, "TinyRedExplode") entity_setUpdateCull(me, 4000) entity_setDeathSound(me, "") end function postInit(me) v.n = getNaija() --entity_setTarget(me, v.n) end function update(me, dt) if not entity_hasTarget(me) then entity_findTarget(me, 800) if entity_hasTarget(me) then entity_moveTowardsTarget(me, 1, -800) entity_setState(me, STATE_COWARD) end else entity_moveTowardsTarget(me, dt, -1000) entity_findTarget(me, 2000) end local rangeNode = entity_getNearestNode(me, "KILLENTITY") if node_isPositionIn(rangeNode, entity_x(me), entity_y(me)) then v.drop = 0 entity_setState(me, STATE_DEAD) end entity_doEntityAvoidance(me, dt, 32, 0.5) entity_doCollisionAvoidance(me, dt, 4, 0.2) entity_updateMovement(me, dt) entity_rotateToVel(me, 0, 90) entity_handleShotCollisions(me) --if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.75, 400) then -- entity_moveTowardsTarget(me, 1, -500) --end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) entity_setMaxSpeed(me, 1000) elseif entity_isState(me, STATE_COWARD) then entity_animate(me, "move", -1) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return true end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end function dieNormal(me) if v.drop == 1 then if chance(1) then spawnIngredient("LoafOfLife", entity_x(me), entity_y(me)) else if chance(10) then spawnIngredient("PlumpPerogi", entity_x(me), entity_y(me)) else if chance(20) then spawnIngredient("HotBorscht", entity_x(me), entity_y(me)) else if chance(30) then spawnIngredient("ArcanePoultice", entity_x(me), entity_y(me)) else spawnIngredient("VeggieCake", entity_x(me), entity_y(me)) end end end end end end